Meta Connect 2022 | Build Great WebXR Experiences

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This talk will cover the engines, content pipelines and tools that are available to help you make high quality and high performance WebXR experiences. You’ll also see the unveiling of a new WebXR case study app that is being open sourced to provide a hands-on example of how to build a VR app for the browser.
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Being a backend app developer my main experience is designing the data structure and data flow along with the rest api. However I have always wondered where from to start and where is the logical end when building a 3d graphical ui for a software. Be it a game or something else. Things like the surrounding model, the main interactive models, physics, syncing sound and animations, defining what’s doable and touchable.
From what I have seen up to date this seems to be the most comprehensive all included sort of framework.
Looks quite complex yet did answer most of the topics I would have imagined.
Screams to give it a try - challenge.
Really glad I did run onto this one.
And thanks for the dev and product team - shared this in a very comprehensive way.

gagamil
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This is awesome. I am 3D generalist from the Bay Area. This is mostly over my head from a dev standpoint but I love creating assets in 3D for webAr. The vision for the future is bright!

FranciscoJavier-jnkb
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I wish the QR code was recognized by my Quest Pro. That's how you remove friction and unlock meaningful scenarios.

GregMadison
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What about NERFs ? They are the future for 3D models and small memory…

onesocialunited