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OpenGL infinite world generation in a separate thread

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I've gotten infinite world loading around the players position working in my program, and would like to show.
If you wish to look at the code, it has only been tested on linux, but should work on windows as well. You will need SDL2 and glew installed, and if you're on windows you will need the .dll files in the same folder as the program.
If you wish to look at the code, it has only been tested on linux, but should work on windows as well. You will need SDL2 and glew installed, and if you're on windows you will need the .dll files in the same folder as the program.
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