Jak 3: Part 19: Rails, Robots, & Rockets in Haven City

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Jak & Daxter reach the port side or South Town of Haven City. It's more populated here, even if there is some destruction in certain parts of it. You can finally use a Zoomer, again, and also reach new parts of the city that were there since Jak II through the Jetboard and some precise platforming.
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When Jak & Daxter finally return to the Naughty Ottsel, they see that Torn has turned it into an alternate Freedom League base. He got separated from Freedom League HQ. So he had to make due with what he could. He was likewise also sorry about not being able to stop Veger from banishing Jak to the Wastelands.

Your first mission with Torn is to take down KG Blast Bots that are on the way to blow up his new base. You'll first be shooting at them, but then they'll release little bombs as a self-defense, but you can just kick them back at them to kill them quicker. There will be three of these Blast Bots to take down.
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After that, return to Torn. He'll show Ashelin that Jak actually returned to Haven City like she was hoping she would.

Ashelin's signal is then interrupted by another signal: Errol! Jak & Daxter saw him in the desert before, but yes, that was really him.

He survived his fatal crash at the Championship Race in the previous. He now leads those Krimzon Guard robots as their cyborg leader.

Torn decided that they to focus on attack the KG line of forces first.
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For this next mission, you use Daxter for a high-speed ride on a missile. Guide the missile towards Eco Charges to power up its intensity, and then you can drive it into a KG force field.

Daxter barely makes it out in one piece, but either way... another victory for Orange Lightning.

But then... and optional challenge has you do this AGAIN! But this is just to charge the missile, again. It'll stop after it gets its last charge.
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