Project Titan | Tools

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Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal Engine 5. The tools and techniques created for this demo will be shared with the community as learning materials and downloadable content.
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Where did the pipe tool go? I could swear it was available to download before?

Skycrafter
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Everytime I watch Simon present Houdini Engine tools I feel a strong urgency to learn Houdini faster. God damn it I'm gonna invest heavily in learning Houdini this year. This is insanely cool stuff.

yusrighouse
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Something like this was always a childhood dream of me. To build fantastic gaming worlds like this. Thanks for the video. Keep it up!

adaminusch
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I just got my first simple building working in Unreal from Houdini just the other day and now I see this. Have a long way to go but I'm excited to have a look at these tools.

KevRyanCG
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Do these generated meshes support nanite?

sams_d_stuff
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This is a fantastic project - wish I had that cable generator a year ago when I worked on a music video that had a lot of cables in it!

SmallRobotStudio
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Show us how to build that pipe tool! Looks awesome! :D Thanks for sharing this insight!

chillsoft
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This is a game changer for indie development, which just took a long stride into AAA territory. These are – I assume – Houdini HDA tools. HDAs run from within Unreal (or Unity) in real time during the development phase. You change a parameter or slider or drag a spline point in Unreal, and the headless Houdini Engine runs in the background to cook the result which is then returned to Unreal. Thus, a designer doesn't even need to know anything about Houdini in order to use them, but can concentrate on the artistic result. It becomes possible to try out variants in real time. That's common to all Houdini HDA tools. However, the power of the Titan tools is on an extremely high level you rarely see. If the tools are as general as they seem, they are on par with internal tools AAA studios spend years and tons of money to produce. Also, indie projects need no longer be asset flips or use simplistic custom models because of a lack of resources. They can be as complex as you deem necessary.

peterbengtson
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Such great work, thank you for sharing the process and your knowledge.

I was curious if there was a Pipe tool tutorial planed at one point? I would love to know how it was built.

jinomian
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This project looks amazing. Is this going to be a add-on for Unreal in the upcoming future it looks highly impressive.

CreativeSteve
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Not the complete range of tutorials and tools sadly as they showcased on the Titan Project Demo, @Houdini Could you please update it to download whole tools and watch all tutorials on how to use these tools?

elartistadelosfamosos
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This is amazing I can not wait for the full tutorial series!

Trogleth
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You, guys, did a great job! But you really need to improve the Pivot Painter 2 setup for your tree at 9:09. Can you see how the leaves do not inherit the movement of their branches?

vladtheclad
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I assume these tools will functional just the same in unity as well?

ArtOfMkUltra
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So basically does this mean you can use Houdini VFX tools within UE5 please? If so? Indie version of Houdini as well?

ukmonk
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I would be nice to let us see baking process and data management, optimization aspect.
Obviously you won't ship the game with a bunch of live Houdini actors.
Please show us how you baked and optimized assets.

orangebananaaaa
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please release the building tool Tutorial

Mrabet_Houssem
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ive been waiting for VAT Characters Tutorials for 2 month now ! :(

MuhammadAlMadiSideHustle
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They should scrap maths schooling and just introduce Houdini you will want to learn maths.

apollovacademy
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