Waveshaper - A Monster (from Furi original soundtrack)

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Original track from Furi, the all-boss combat-action game, from The Game Bakers.

100% original compositions from Waveshaper.
Waveshaper ℗ 2015 G4F Records - © The Game Bakers
Distribution by G4F Records.

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From what I can tell the whole furi soundtrack is fire.

iiSmexyMattX
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The Beat was last as a mercy to her. They knew she wouldn't be able to stop you, so they intentionally put her last, hoping you'd never have to make it to her. The boss order in this game is so damn wonderful.

Professor_Utonium_
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1:13
"Furi, is a game where every boss fight feels like the final boss. They taunt you, they demand you get back in your prison cell, they pound you into a pulp, and even make you doubt the righteousness of your own quest towards freedom, but, the sountrack man, it keeps egging you on.. to WHOOP SOME ASS!"

*-Dunkey 2017*

GoInGcRz
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I love how a simple line like "go back" can show so much about a character.
I don't think The Chain outright says it, but his lines of dialogue referencing the line are worded and spoken like threats. He _is_ your personal warden, after all - his one purpose is to keep you locked in there.
The Line words the phrase as an action - an inevitability, something that _will_ happen. He's both a master of time and the first real difficulty spike in the game - going back is a regular activity for him, and it will be for you.
The Hand says it as if it were a command. An order. Being the leader of the army that brought the Stranger down, he's trying to evoke superiority, intimidation.
The way The Song says it, you can just tell she regrets the fact that you've essentially forced her hand - that she didn't want to fight, in the first place.
All the other wardens either can't speak (The Strap), can't speak coherently enough (The Scale), or have other plans (The Burst, The Edge).

But The Beat?
The Beat is trying to take bravery out of anywhere she can - she tries to sound big, imposing, if only to get you to back down. She knows she's the last line of defense, and she knows she doesn't stand a chance. She's afraid. Alone. And she still tries. Because letting you through would be a fate worse than death. You can almost hear the desperation, the uncertainty, in the way she speaks that one single line.

tadeogomez
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1:26 "but the soundrack man, it keeps egging you on to whoop some ass" - dunkey

Leo-mnvu
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"Let me be the last wave. I will stand when the rest have fallen."

zbien
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Thank you, Frog who builds funny rockets and conquers the virtual space solar system of Kerbal.

doursen
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I'd seriously love to talk to the devs about how they got their inspiration and etc. Furi is surely in my top 5 favourite games.

spoodurmin
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I personally think that the prison was designed with the knowledge, perhaps even the intention, that, eventually, after countless failures, The Stranger would kill all of his jailers and escape. And so, it was as much a lesson as a prison. A "crash course on humanity", if you will, with each of the jailers serving as a symbolic exemplification of some aspect of humanity, in an attempt to show The Stranger that this species deserved to survive.
The Chain was sadism and domination.
The Strap was insanity and, so to speak, inhumanity.
The Line was indifference, but also wisdom and knowledge.
The Scale was vengeance and loathing (especially self-loathing), but also justice and self-reflection.
The Hand was parenthood and selflessness (selflessness to a fault).
The Song was kindness and generosity.
The Burst was the desire to out-do others, and the joy of victory and achievement, but also deception.
The Edge was the desire to out-do oneself, encouragement, and relishing the moment.
And The Beat was innocence and hope, even in the face of certain failure.
While not all of these are good things, that in itself is part of why it's supposed to be effective. Showing off only one's positive qualities is incredibly suspicious and won't invoke any kind of trust. However, in starting with some of the least endearing qualities and working towards more and more positive qualities, it leaves The Stranger with a rough understanding of the species, while he leaves with his most recent and powerful memories being of good and memorable figures like The Hand, The Song, The Edge, and, of course, the Beat.

However, apparently The Stranger was less adept than The Architect had thought, and so he got tired of waiting to go home to his family, and he began helping The Stranger to escape.

Thesaurus_Rex
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"come on. take one fucking swing. please give me a reason to kill you" was what i was thinking during the close quarters part of the fight

catgirlunlimited
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This song represent the whole lore.
from 0 to 2:25 it's you thinking you are getting your freedom for legit reason, you are the victim
from 2:25 to 3:00, its you against that girl who looks like everything but a monster
and from 3:00 to the end, it's you facing the consenquences and the truth about ur existence and ur purpose.

What a game, thanks game baker.

Samael
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You know, after all those fights, after you get out of the prison, and remember what happened to that one guy which screamed that it was you who made him like that... It was a better choice NOT to take her hand.

fxro
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The Rider is a character I find thoroughly well rounded despite his, quiet, cold and downright emotionless exterior and honestly interior too. He doesn’t show a lot of emotion, but when he does it hits you harder. Like when he hesitated in killing The Song, or honestly just the entire the voice part, even without the secret ending. He’s brutal because he feels a need to escape, a need to get back to his master. I don’t find his actions sympathetic, but it’s like they say in the game: “Why is your planet more important than mine?”. And if you decide to fight The Star, then he seems to realize why The Voice wanted to escape, what everyone he fought against represented and why killing off the world was not the good thing to dog

eddefram
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Beat: "My people are out there, they're counting on me."

Rider: "Same"

Beat: "hol up."

beat_propaganda
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Thank you Mr Frog Space Man for showing me this masterpiece! RIP Jeb!

Dimorac
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When I beat her, I got this weird feeling that I couldn't put my finger on. Looking back on it, I think part of me saw my own journey in hers. To beat me, she would have to fight tooth and nail against this monster of an opponent. She was fighting someone she would have been expected to lose against. And she lost, pathetically. I think that's part of what made it sad, even if I didn't realize it then. Her struggle was one that the game made me familiar with, having lost so battles before.

She lost in her struggle, and I knew what that felt like.

commandergrab
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"Hold my hand..." I just can't forget that. Haunted me for a few days. I can only hope to believe in redemption.

TheAdmiral
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I freaking waited for like 10 minutes, hoping desperately that, if I was patient for long enough, if be able to spare her. The game wouldn't even give me that.

Smitteys
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Man, I beat this boss yesterday and after realizing what I've done to the Earth by escaping and seeing the credits roll really just made me feel like shit and it blew my mind. I love games that do this.

Omicronned
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Waveshaper is a genius. After 2:35 the rest of the song is a Frankenstein's Monster theme. It's snowing, how fitting.

officialegemen
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