Dynamic Inventory - Setup #1 - Unreal Engine 4

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This time we are going to work on an Dynamic Inventory System with Grid Slots and Panel Slots.

Here is the Link:
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#Unreal Engine
#Game Design
#Inventory
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thanks for coming back and sharing... missed your finalisation of the pubg menus so this will add a MASSIVE addition to UE4 for every game that needs a dynamic inv... keep um coming m8

MOJus_A_Gamer
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Wooo wooo :D Thanks man, welcome back

haydenwilson
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It would be nice if you could work more on the pubg inventory system or the battle royale series and add weapon slots and a drag and drop function for the items. It would also be cool if u could show us how to replace the character in the 3D Live Preview with another character and so that it updates the clothing for example if u put on clothing.
It would probably be appreciatet by a lot of people!
Thanks in advance <3

n_lgic
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Thanks for tutorial and for coming back too

Anil_Kumar_K
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Hello pyro great tutorial won one more like !!! I'm having a little problem when I press the i key to see the items I got on the floor the string message shows 0x does not seem to be really picking up where it might be that I went wrong could help me I think I found the problem, depending on which StaticMesh will not work correctly I was using a staticMesh on the X axis and switched to one on the Y axis and it worked correctly!

KiogOFC
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Will you show how to make armor and equip it to the character?

xdragon
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hey pyro


i wanted to ask did you find anyway to be able to paint while having landscape auto material?


im sorry for keep asking this i hope im not annoying you....

khayyamal
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For a few item this look great but when your game evolves to having hundreds of item... you might want to look at data table to compile and to shorten the ammount of child game items.

dragoonduneman
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So why wouldn’t you make it networked with all the networking/steam tutorials you’re making?

KillerSneak
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Just a quick heads up for anyone following this tutorial: There is a bug in "Get Item Index", wich will cause your picked up items to not add up untill you pick another item. @11:40
To fix that, instead of connecting "Amount" in "Break Item Data" to "SET INDEX" if branch returns true, simply connect "Array Index" from the "For Each Loop with Break" to the "SET INDEX" if branch returns true

snydder
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How would you do a series of tutorials on a survival game similar to rust?

AcidLemon
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Great tutorial, and Will you plan on finishing the building system?

kurdishpotato
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Think you could do a tutorial on GTA style pedestrian system? Having hard time figuring this out. Love your tutorials!

CronicGaming
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Bring the how to make a Battle Royal game back please!

wahjelo
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May you please increase your audio levels next time please? I can barely hear you.

GUNS_jk
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Забагованная система, нужно кучу проверок.Хотя бы простое "могу ли я поднять предмет?" Потому, что если быстро поднимать то, то что не стакается начинает принимать Amount других предметов или предметы вообще "теряются" в проверке и не кладутся в инвентарь. Не советую использовать данную систему как основную, багов в ней навалом.

universalgamedev