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Chaos software renderer
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Simple software 3D renderer, drawing 729 cubes. C++ engine is rendering to buffer, which is then copied to texture and uploaded to GPU memory every frame and rendered as a quad using OpenGL. Highly inefficient, but that's not really the point.
Currently no z-buffer, cubes are drawn in a fixed order.
Recorded using Fraps, upscaled using ffmpeg.
Currently no z-buffer, cubes are drawn in a fixed order.
Recorded using Fraps, upscaled using ffmpeg.