There are actually 8 roles in Valorant

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I would divide sentinels into area deniers and stallers. The only stallers are Sage and Deadlock because they can easily slow rushes and control the pace of almost any game. Stallers should probably be used with an area denier so you can watch flanks and stuff.

MrNiceGuy--
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Duelists are split into Dive and Duel.
- Dive consists of Agents that can rapidly take map control and create pressure. This includes Jett being able to dash relatively safely into her smoke and Raze being able to satchel in with her utility, creating and denying space. Neon is what you would call the "healthy version" of a Dive Duelist, however she also needs a better understanding of where to throw her utility to be effective. Decent in a vacuum, but mostly ignored in the face of the other Dive Duelists.
- Duel consists of Agents that can contest sightlines and take direct engagements more effectively than most. This includes Phoenix who can do everything but is stuck to a local level, Reyna who has a blind to set her and/or her team up and gets rewarded for taking fights, and Iso who is like Reyna, but trades some of the kill reward for more utility.
- There is also Yoru who can flex between these two categories, with an absurdly powerful movement ability at the cost of being risky as well as needing good preparation and timing.

Initiators are split into Recon and Execute.
- Recon consists of Agents that can reveal regions of the map to gain information. This includes Sova with his Recon Dart and drone, and Fade with her Haunt and Prowlers.
- Execute consists of Agents that aid their teammates in taking control of an area by disabling the enemy in some form. This includes Breach who can clear out areas or sightlines, as well as KAY/O being able to prevent utility counterplay to an extent.
- There is also Skye, who has a Recon baseline but trades some of that hard information for a heavier Execute-style, and also just happens to be able to heal multiple teammates to 100HP in a couple seconds. Gekko is similar, where he is almost entirely a Recon Initiator, but due to his utility requiring retrieval, all of his momentum is forward, so you can't sit back and get information for the most part, you have to play as an Execute.

Sentinels are split into Active and Passive.
- Active consists of Sentinels that need to be proactive when it comes to enemies taking space. This includes Sage and Deadlock, both of which can block movement on regions of the map with their walls. Sage also has the Slow Orbs to stall enemies even more, but has nothing else to stop enemies and instead helps fix teammate mistakes with healing and a resurrection. Deadlock on the other hand has utility that's more so designed to literally kill executes, with the Gravnet stopping all momentum dead in it's tracks, and the Sonic Sensor punishing anyone who runs in without clearing it, not entirely different from how people play off a Cypher Trapwire.
- Passive consists of Sentinels that can rely on their utility to hold space for them. This includes Killjoy and Cypher, who both have utility that will get info at least 95% of the time that an enemy crosses it (counters mostly consist of Omen and Yoru). They can either leave their utility alone to get info or play off of it with gunplay and/or other utility.
- There is also Chamber, who is dead center between the two sub-roles. He has the Trademark to passively cover one angle, while he actively controls another with his Rendezvous and guns.

Controllers are actually the only class that can't be split into two categories like the others. Brim and Astra are similar, both purely focused on controlling areas instead of having other gimmicks, while Omen has a playstyle that leans more towards a Duelist, and Harbor is straight-up a Controller-Initiator hybrid, getting his teammates out under cover is his whole thing (as long as you end up with one that doesn't try to play him like Brim or Astra). Then there is Viper, who is easily the best Controller in the game with the one caveat of "her smokes aren't flexible, " which is why double Controller comps became a thing in the first place and why Viper is ALWAYS part of it. Set-in-place, controllable smokes, usable from any range to create questions and map pressure is invaluable on it's own, and this all ignores her Snake Bite being the only molly in the game you cannot ignore when executing somewhere due to the vulnerability it gives, as well as the instant decay from her smokes.

KodaWPLSH
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I would divide sentinels into space holders and push stallers. The space holders are KJ and Cypher, which can lock down an area and keep it. While the push showers are Chamber, Sage, and Deadlock, who can slow a push but can’t hold an area by themselves, chamber can have trips and take fights, Sage has slows and walls to slow them down, and deadlock has her wall which takes time and the trips which make the walk.

isaack
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after watching the whole video i have come to the conclusion that chamber is too strong and is in urgent need of a nerf

zeo
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Dive Duelists
-Raze
-Jett
-Neon

Flash Duelists
-Yoru
-Phoenix

Combat Duelists
-Reyna
-Iso

Flash Initiators
-KAYO
-Skye
-Breach
-Gekko

Scan Initiators
-Sova
-Fade

Wall Controllers
-Viper
-Harbor

Dome Controllers
-Omen
-Brimstone
-Astra

Flank Sentinels
-Killjoy
-Cypher
-Chamber

Stall Sentinels
-Sage
-Deadlock

nin_
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Why does jett look weird on the thumbnail

belb
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All divisions imo:

Doolists:
-Dive doolist - raze, jett
-Not die doolist - reyna, iso, phoenix
-Troll unless good at this doolist - yoru, neon

Initiators:
-Flash initiator - skye, breach, kayo
-Recon initiator - fade, sova

Controllers:
-Wall controller - Viper, harbor
-Astra
-Goated controller - brimmy, omen

Sentinels:
-Whole ass arsenal in pocket - Chamber
-Poocket heller - Sage
-Buff pls - Deadlock
-Rat - Killjoy
-Even bigger rat - Cypher

anishgottipaati
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sage and deadlock are different form the other three. sage and deadlock can stall while all other sentinels can hold map control so its like stallers and area holders

aplant
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I would separate them by active deniers and passive deniers. Cypher, kj, and chamber(to an extent) deny space passively with their util being set up pre round and just sitting there waiting for something to happen. Deadlock and sage are both active deniers in that they are waiting for something to happen before using util. Of course deadlock does have trips but they are better for stopping a push rather than denying space.

xTHExLONExWOLFx
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I would divide initiators into three and sentinels into two.

Initiators are setuppers: kayo and breach,
Infos: sova and fade
Solos: gekko and skye. These two can be played solo because they do both sufficiently


Sentinels are on the fly stall which includes sage and deadlock
And preexisting stall which includes the other three.

yuvvrajkperson
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All agents who aren’t duelists are actually duelists. I mean why else is sage and kj entrying when Jett is lurking mid?

BobBobson-hotv
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WHAT HAPPEND TO JETT IN THUMB NAIL WTF

Kingvamp-btku
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Duelists:

- Spacetakers/Pushing/Entry Duelists: Jett, Raze, Neon.

- Contesters: Reyna, Phoenix, Iso, Yoru. (Yoru being a Flex between Entry and Contest.)

Initiators:

- Intel Agents: Sova, Fade, Skye.

- Executes: Breach, Kay/O, Gekko.

Sentinels:
- Active (Being the duelists that reward the team by participating in the fights.) : Sage, Deadlock, Chamber. (Chamber being here because his kit focuses more on taking fights.)

- Passive (Their utilities do the job for them.) Killjoy, Cypher.

Controllers:

Tbh, I think controllers cannot be grouped that much into sub roles because they're too unique with their kits that the only common thing with them are that they have a utility that block line of sights. But let's try to classify them.

- Large Smokes (Having the ability to smoke a large amount of area.): Viper, Harbor.

- Target smokes (The Dome Smokes we all know.): Brimstone, Astra, Omen.

jrbudoybudoy
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You dont explain what a line smoke really is and why harbor doesnt fit the same role as viper considering he can block off pretty much the same area if not better by having more flexibility? What makes viper a line smoke and not harbour?

Monday-Lope
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Controllers:
Primary AStra, Omen, Brim, Harbor, Viper (ICebox and Breeze)
and 2nd smokes: Viper (Bind, Pearl, Ascent, HAven)

Senti:
lockdown/trip/map control: KJ, Cyper and Chamber
util/stall: Deadlock, Sage

reqrut
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I always categorized controllers by space takers and space holders, whereas omen and harbor are excellent at executing site, they lack a little bit at defending site, and brim and viper struggle a little bit with taking space, but can hold space(and spike) rather well. Astra is a mix of both.

I guess you can more accurately say I split controller into characters that “take control” of the field and characters that “hold control over” the field

justaguy
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Gekko is a mixture, he has flashes he has stuns but both of those can tell you where an enemy is, if you flash onto site and it gets someone or if u throw wingman in and he attacks someone

Lieteraly
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harbor is most definitely a line smoker

Tactically_sniped
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its as simple as:
Duelist: dive duel
Initiator: flash drone
Controller: dome line
Sentinel: stall trap

MhsK
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İ would devide controlers to two
Sight denial:omen and harbor. Their only avle to deny sight from choke points
Push denial:brim, viper and astra. They can both deny sight an close off cloke points by using their mollys or suck/stun

bahayedekci