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League of Legends - Skarner abilities
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Energize (Innate): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
Crystal Slash (Active): Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds.
If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus magic damage and slows all targets hit for 2 seconds.
Cooldown: 3.5 seconds
Radius of AoE: 350
Cost: 22 / 24 / 26 / 28 / 30 mana
Physical Damage: 20 / 35 / 50 / 65 / 80 (+0.8 per bonus attack damage)
Magic Damage: 20 / 32 / 44 / 56 / 68 (+0.4 per ability power)
Slow: 25 / 30 / 35 / 40 / 45 %
Crystalline Exoskeleton
Crystalline Exoskeleton (Active): Skarner receives a shield for up to 6 seconds. While the shield persists his movement speed and attack speed are increased.
Cost: 60 mana
Cooldown: 14 seconds
Shield Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50 %
Movement Speed Bonus: 15 / 17 / 19 / 21 / 23 %
Fracture
Fracture (Active): Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them for 6 seconds. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself. Subsequent marks consumed will heal for 50% of the last.
Cooldown: 10 seconds
Range: 600
Cost: 50 / 55 / 60 / 65 / 70 mana
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)
Heal: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power)
Impale
Impale (Active): Skarner suppresses an enemy champion for 1.5 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
Range 125
Cooldown: 110 / 100 / 90 seconds
Cost: 100 / 125 / 150 mana
Magic Damage: 100 / 150 / 200 (+0.5 per ability power)
Crystal Slash (Active): Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds.
If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus magic damage and slows all targets hit for 2 seconds.
Cooldown: 3.5 seconds
Radius of AoE: 350
Cost: 22 / 24 / 26 / 28 / 30 mana
Physical Damage: 20 / 35 / 50 / 65 / 80 (+0.8 per bonus attack damage)
Magic Damage: 20 / 32 / 44 / 56 / 68 (+0.4 per ability power)
Slow: 25 / 30 / 35 / 40 / 45 %
Crystalline Exoskeleton
Crystalline Exoskeleton (Active): Skarner receives a shield for up to 6 seconds. While the shield persists his movement speed and attack speed are increased.
Cost: 60 mana
Cooldown: 14 seconds
Shield Strength: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50 %
Movement Speed Bonus: 15 / 17 / 19 / 21 / 23 %
Fracture
Fracture (Active): Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them for 6 seconds. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself. Subsequent marks consumed will heal for 50% of the last.
Cooldown: 10 seconds
Range: 600
Cost: 50 / 55 / 60 / 65 / 70 mana
Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)
Heal: 30 / 45 / 60 / 75 / 90 (+0.3 per ability power)
Impale
Impale (Active): Skarner suppresses an enemy champion for 1.5 seconds and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same amount of magic damage again.
Range 125
Cooldown: 110 / 100 / 90 seconds
Cost: 100 / 125 / 150 mana
Magic Damage: 100 / 150 / 200 (+0.5 per ability power)
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