How to Make a Simple Turret in Unreal Engine 5

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Hello guys, in this quick and simple tutorial we are going to learn how to make a simple turret in Unreal Engine 5!

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I was trying to do something similar yesterday, and I was creating everything from scratch in blueprints. I had no idea there are components for pawn sensing and projection. this makes everything so easy!

AresTechDirector
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this is not a turret this is one of those tennis ball machines

Eren_Yeager_is_the_GOAT
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Hey Gorka, first of all thank you so much for quality content. Teaches so much!

Master_Poizan
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Such a simple implementation that works so well.

carljthatsme
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A lot of very nice simple and very useful videos.
I like this format, keep the good work.

viniciusnoyoutube
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I was expecting you to use a skeletal mesh, but this is far easier, well done.

JamalBakari
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much appreciated brother. I look forward to the next RPG course video!

itsMBWAAA
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Looking forward to the next RPG tutorials before we forget important matters (like the fact that the enemies still cant be killed)

heavenseek
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You're on fire mate ! Keep up the good work

josephs_yt
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I'm binge watching your tutorials, lol. This one was really great. You know the first time, your bullet was flat? It was one of those buzz saw blades from Half Life 2. I loved that gun. I'm going to make a turret that throws them. And I think maybe the turret should be in 2 parts where the base stays put.

GaryParkin
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If the Static Mesh is simulating physics, then it seems like the Set Actor Rotation doesn't work. Any thoughts on a way around this?

Your videos are unbelievable btw. Clear, to the point, focusing on a specific concept one at a time. Thank you for this.

DavidCooper-jvtj
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How would you do this while keeping the base still and not rotate? Trying to build a simple tank which is just this plus movement.

KRAZYkKID
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Great tutorial 👍 definitely will use it in my new game!

dSeal
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Thank you so much! 🔥🔥🔥

Can you make a tutorial for the basic for parkour techniques? like wall running, bar swing, jump spin, catpass, etc ?

wolfexfox
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Hi. Is it possible to use the niagara system with collision instead of projectiles? Maybe it will be much cheaper in terms of performance?

boundlessunrealengine
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How do you make it so it can only go left and right a certain amount? Like if it follows you 90 degrees in either direction, it would reset until you go back in view?

milantiquestudios
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Hello Gorka,

Where do you learn to visual script? I want to learn.

erichorton
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How would you make the projectile actor to spawn for longer time? I am trying to make a log thrower down some stairs with physic simulation, but the logs are disappearing without reaching the end. They roll down like 5 steps. looks awkward. can you help me?

michelevalletta
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Nice video, Are you going to add bow/ranged combat in rpg series?

theoldrsftw
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I have it settup to launch character when hit, but i also have sphere trace to climb object and i can't get it to both get launched and ignore the ball and not start the climb anim. I've tried tagging it with a branch as not climbable but it's still climbing. Help brother!

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