Hegemony Board Game: The State Player Setup, General Rules, and How To Play A Round

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This video will teach players how to play Hegemony, an asymmetric economic and political simulation. This video is the fifth in a series of rule videos about Hegemony: Lead Your Class to Victory. It will cover how the State Player board is set up, and go into detail with the State Player rules as we walk through what each phase of a turn would be in the game. Other rules videos in the series will discuss general rules and playstyle of the other factions.

Videos in this series:
1. Hegemony Board Game: Setup, General Rules, and How To Play A Round
2. Hegemony Board Game: Capitalist Player Setup, General Rules, and How To Play A Round
3. Hegemony Board Game: Working Class Player Setup, General Rules, and How To Play A Round
4. Hegemony Board Game: Middle Class Player Setup, General Rules, and How To Play A Round
5. This video
6. Hegemony Board Game: The Policy Table and Strategy (UPDATED)

Expansion Videos:
7. Hegemony Crisis and Control: Crisis Response, Alternative Events, Hidden Agendas, Cards (NO Automas)
8. Hegemony Board Game: Historical Events Expansion Explanation
9. Hegemony: Simple Automa General Rules, Cards and Capitalist Player
10. Hegemony: Simple Automa Election Influence and Working Class
11. Hegemony: Simple Automa Middle Class
12. Hegemony: Advanced Automa General Rules and gameplay
13. Hegemony: Advanced Automa Capitalist Player
14. Hegemony: Advanced Automa Working Class Player
15. Hegemony: Advanced Automa Middle Class Player

I’ll be adding gameplay videos on this playlist: Hegemony Gameplay

Sections:
0:00 Introduction
0:14 Player Board
5:54 Phase 1 - Preparation
8:31 Phase 2 - Action
10:47 Phase 2 - Basic Action (Propose Bill)
11:53 Phase 2 - Basic Action (Event Action)
12:14 Phase 2 - Basic Action (Sell to the Foreign Market
12:30 Phase 2 - Basic Action (Meet with Party MPs)
12:51 Phase 2 - Basic Action (Extra Tax)
13:28 Phase 2 - Basic Action (Campaign)
13:48 Phase 2 - Free Actions
14:18 Phase 3 - Production (Produce Goods and pay workers)
15:05 Phase 3 - Production (Cover Needs)
15:18 Phase 3 - Production (Pay Taxes)
15:41 - IMF Intervention
(Phase 4 - Elections is explained in the General Setup video (1 linked above)
16:06 IMF Clarification/correction: the number of loans on the policy board is the number that triggers IMF intervention, so A and B trigger on the second loan, and C will trigger with just one loan.
18:24 Phase 5 - Scoring
20:33 End Game Scoring
21:09 Other Important things to note for State and Video End

#boardgames #hegemony #hegemonyboardgame #hegemonicprojectgames #games #gamer #gaming #boardgamegeek #bgg #tabletopgames #capitalism #socialism #electiongame #politicalscience #economics
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Clarification/correction on IMF policy at 16:06: the number of loans on the policy board is the number that triggers IMF intervention, so A and B trigger on the second loan, and C will trigger with just one loan.

LakesideGamers
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A note on the IMF intervention: If the fiscal policy is 1C, the IMF intervenes even if you have 1 loan, and for 1A and 1C it is 2 loans - so it states not how many loans you can have, but how many to trigger IMF intervention

helvard
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A really small thing, but you mentioned that the state can take extra taxes twice in a row. And the first time you mentioned it, you say that it's minus one to legitimacy with all three of the others.

Thanks for the video, I am desperate for more content for this game!

marcuscassin
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These videos are great in helping me learn the game. Would it be possible to illustrate how the automas work? If you could please show a couple of examples each of how the simple and advanced automas work, that would be fantastic.

deanfukuhara
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A big doubt we have. When the state is doing a card that states PROVIDE whatever... where is this whatever coming from? Like, as example, food and then education. (depending on the answer there will be some other questions but I did not want to post all at the same time, thanks)

enmoboRock