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How to Play Hegemony: Lead Your Class to Victory
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Learn how to play Hegemony in just 47 minutes (yes I know the runtime is longer than that, there's a bit of silliness at the front and back)
0:00 - Intro
1:00 - Important Info
1:24 - Game Overview
2:03 - General Setup and Board Overview
3:28 - Phases of the Game
5:22 - Action Phase Overview
6:07 - Proposing a Bill
7:51 - Working Class Basics
9:06 - (Working) Prep Phase
9:47 - (Working) Basic Actions
10:10 - (Working) Assigning Workers
11:46 - (Working) Buy Goods and Services
12:41 - (Working) Strike
13:49 - (Working) Demonstration
14:45 - (Working) Free Actions
16:30 - (Working) Production Phase
17:50 - (Working) Scoring
18:30 - Capitalist Class Basics
19:37 - (Capitalist) Prep Phase
20:02 - (Capitalist) Actions, Building and Selling Companies
21:28 - (Capitalist) Sell Goods and Services / Business Deals / Lobbying
22:52 - (Capitalist) Free Actions
24:00 - (Capitalist) Production Phase
25:14 - (Capitalist) Scoring
26:27 - Middle Class Basics
27:31 - (Middle) Prep Phase and Important Info
28:19 - (Middle) Shared Actions / Middle vs Capitalist Companies
29:42 - (Middle) Extra Shift
30:10 - (Middle) Free Actions
30:31 - (Middle) Production Phase
31:41 - (Middle) Scoring
32:17 - State Basics
34:11 - (State) Legitimacy
34:56 - (State) Providing Resources
35:42 - (State) Prep Phase / Basic Actions
36:02 - (State) Events / Selling to Foreign Market
36:50 - (State) Meeting With MP / Extra Tax / Campaigning
37:26 - (State) Free Actions / Production
37:46 - (State) Election Prep / Scoring
38:48 - What's Left
39:15 - Fiscal Policy
40:16 - Labor Market / Taxation
41:31 - Healthcare / Education
42:02 - Foreign Trade / Immigration
42:36 - Elections
45:01 - Loans and IMF Intervention
47:13 - Endgame
47:43 - Outro
Corrections:
In the updated version of the rules, when the working class uses Education, they can upgrade skilled workers that are in a company, they just can't be on a skilled worker space. Middle class skilled workers can still only be upgraded if they're unemployed. (I'm sure it's more balanced this way, but man it's annoying that these rules are so slightly different)
In the video I show the Capitalists spending $30 from revenue to pay for Lobbying, but this should come from their capital instead.
During their Prep Phase, the Capitalists can choose which companies to discard, then draw new ones until they have four. You don't have to discard all companies.
When the Middle class sells to the Foreign Market, unlike the Capitalists, they gain a point for each transaction they make.
The State only gains a point from people buying services from them if the relevant policy is at B (costing $5)
During the State's scoring phase, after earning points, you reduce the legitimacy tracks TO half (rounded up), not BY half (rounded up), so the example is a little bit off.
#tutorial #boardgames #RTFM #rtfmshow
0:00 - Intro
1:00 - Important Info
1:24 - Game Overview
2:03 - General Setup and Board Overview
3:28 - Phases of the Game
5:22 - Action Phase Overview
6:07 - Proposing a Bill
7:51 - Working Class Basics
9:06 - (Working) Prep Phase
9:47 - (Working) Basic Actions
10:10 - (Working) Assigning Workers
11:46 - (Working) Buy Goods and Services
12:41 - (Working) Strike
13:49 - (Working) Demonstration
14:45 - (Working) Free Actions
16:30 - (Working) Production Phase
17:50 - (Working) Scoring
18:30 - Capitalist Class Basics
19:37 - (Capitalist) Prep Phase
20:02 - (Capitalist) Actions, Building and Selling Companies
21:28 - (Capitalist) Sell Goods and Services / Business Deals / Lobbying
22:52 - (Capitalist) Free Actions
24:00 - (Capitalist) Production Phase
25:14 - (Capitalist) Scoring
26:27 - Middle Class Basics
27:31 - (Middle) Prep Phase and Important Info
28:19 - (Middle) Shared Actions / Middle vs Capitalist Companies
29:42 - (Middle) Extra Shift
30:10 - (Middle) Free Actions
30:31 - (Middle) Production Phase
31:41 - (Middle) Scoring
32:17 - State Basics
34:11 - (State) Legitimacy
34:56 - (State) Providing Resources
35:42 - (State) Prep Phase / Basic Actions
36:02 - (State) Events / Selling to Foreign Market
36:50 - (State) Meeting With MP / Extra Tax / Campaigning
37:26 - (State) Free Actions / Production
37:46 - (State) Election Prep / Scoring
38:48 - What's Left
39:15 - Fiscal Policy
40:16 - Labor Market / Taxation
41:31 - Healthcare / Education
42:02 - Foreign Trade / Immigration
42:36 - Elections
45:01 - Loans and IMF Intervention
47:13 - Endgame
47:43 - Outro
Corrections:
In the updated version of the rules, when the working class uses Education, they can upgrade skilled workers that are in a company, they just can't be on a skilled worker space. Middle class skilled workers can still only be upgraded if they're unemployed. (I'm sure it's more balanced this way, but man it's annoying that these rules are so slightly different)
In the video I show the Capitalists spending $30 from revenue to pay for Lobbying, but this should come from their capital instead.
During their Prep Phase, the Capitalists can choose which companies to discard, then draw new ones until they have four. You don't have to discard all companies.
When the Middle class sells to the Foreign Market, unlike the Capitalists, they gain a point for each transaction they make.
The State only gains a point from people buying services from them if the relevant policy is at B (costing $5)
During the State's scoring phase, after earning points, you reduce the legitimacy tracks TO half (rounded up), not BY half (rounded up), so the example is a little bit off.
#tutorial #boardgames #RTFM #rtfmshow
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