How to Make a Spline or Curve Using Bernstein Polynomials

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This video shows the maths behind curves / splines.
I'm using Unity3D to demonstrate this, but if you get the principle then you should be able to implement curves or splines in any language or environment.

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Wonderful video. I watched others and they "teach" the maths but the simplicity of your implementation is fantastic. Just adding splines to our product, which I haven't figured out until your video! THANKS

legosteveb
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I know you know how to spell it, but it's misspelled "Berstein" in the title. Google/YT won't like that for the search index.
Also thanks for the comprehensive tutorials on Lua. That's a great series.

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