Intro to Simulation Nodes Part 2: Movement and Acceleration

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This is the second video in my new series about using the new simulation nodes in Blender 3.6.0. I cover basic movement and acceleration with simulation nodes.

Get the video project file at my Patreon:

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maybe you can do a nice tuto on starwars hyperspace thang when the spaceships go from hyper speed to almost not moving

Suniverse
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I saw the blender studio use the scaling method as well and I still don't fully understand.

Would you say that initially your velocity is in the units "units per frame". Then when you scale with Delta time you're changing it to "units per second"?

I think I need to write this on paper to fully get my head around it.

AshFrankArt
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Great stuff. I now understand why scaling by Delta Time will yeild a similar result at different frame rates. One thing I don't understand is why you then scale it again before going into the Transform Geometry Node. Hasn't this amount already been scaled in the previous step, and won't scaling it again just make it artificially slower (I get that it will be relative to the FPS still, so won't cause any real problem)?

zboy