Behind Rebirth: 60 FPS photoreal gameplay in UE4

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In our upcoming tutorial series this summer, Joe Garth will show you every step of how you can create interactive photorealistic worlds too.

Note: the performance in this video is in-engine, but in-game performance once compiled into a final binary is even faster.

Music: “Glimpse of Eternity” by Meydän (licensed under CC BY 4.0, pitched down from original)
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"if i push this little rock, it's going to come falling down"


take my money

jackbauer
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i remember back in the 90s, i'd watch cutscenes in games and think "one day games might look this good!" we're already far past that milestone,
this video is showing us the next milestone, photorealism!

RaptorJesus.
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Meanwhile PUBG struggles to get 50fps on medium settings on 2005 textures with a 1070

LoganCovers
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This is such a massive inspiration. I haven't been this excited to try some new software/techniques in a long time. Can't wait for more info on this spot!

ChrisMoberg
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I had no idea that video was rendered in real time.

Absolutely mind blowing!

darknight
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This is absolutely incredible work right there. Reminds me of Prometheus

AramK
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Joe: It's photorealistic
Also Joe: *Adds in a Player*
Me: Oh get away it ruins the photorealism...

xaaf
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1. Time Joe: this PC has a single 1080ti
2. Time Joe: this is a mainstream PC
Me: looks at my PC
My 1050ti: am I a Joke to you?

LuisMan
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really badass, thanks for sharing a behind the scenes look, I would love an even longer cut going into more details, the results with the fog and lighting are super impressive.

PolygonAcademy
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When the interface showed up at 0:34... That was the moment

Nene-
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I was one of the comments doubting gameplay but man this is amazing

eggheadusa
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and some people don't believe we could be tricked by CGI. this is amazing stuff right here

Venom
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Reality is often disappointing
that is it was
now, reality can be whatever i want.

Jordan-vrip
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You guys need to give yourselves some more credit, quixel has made it easier.. but it still doesn't mean it's easy, it still takes a lot of work and time to get this good.

TUKMAK
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THIS IS Please go into crazy detail with the tutorials, I’m going to watch them the moment it comes out. I need to learn how to do that !

lemmonsinmyeyes
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An IN-DEPTH Tutorial would be really nice. It's one thing to use your assets and another to get this lighting right.

TheBigNegative-PhotoChannel
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This is out of this world. Working with UE4 myself, but this quality in lighting I have strived to achieve. Can't wait for the tutorials!

AppearYT
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Tutorial requests: Master Materials using Quixel Megascans. Dynamic Lighting using Quixel Megascans. Create a scene in 3 hours.
Now that sounds good doesn't it?

Johnnyjawbone
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Hats off, guys and all the people involved into the project! Amazing times ahead for creative industries. As person, mostly dealing with archviz I am tempted to see tutorials, master classes in the regard ofthis project! Looking forward!

angelkostov
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This is absolutely incredible. When you showed me physics enabled objects I nearly fainted. This is the most visually spectacular thing I have ever seen, in the conext of creating virtual worlds. This changes the game.

MasteroChieftan