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Blender for Scientists - Importing Data Directly to Geometry Nodes
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This is a walkthrough for importing and using CSV data directly in geometry nodes in Blender. It covers both 3D mesh data (which would work for topography scans as well) and also shows how to import and setup graph data for animations.
0:00 Intro
0:30 Add-on download and installation
1:45 Mesh Data
2:50 Importing the example Data
4:15 Data Setup in Geometry Nodes
5:12 Simple Data Separation Example
6:30 Working with Instances and Shaders
8:30 Shader Setup
11:15 A Note about Importing Large Datasets
12:20 Importing Simple Graph Data
13:33 Geometry nodes setup for curves
16:40 Differences in Blender 3.4 and onward
17:20 Scaling graph axes and curve to mesh
18:45 Simple curve tools for animation
19:30 Shading setup for selecting specific graph regions
22:08 Wrapping Up
Community Discord:
The CGFigures Asset Library:
A compilation of most of what I've released/will release in one CC0 package:
For more CGFigures content checkout the links below:
0:00 Intro
0:30 Add-on download and installation
1:45 Mesh Data
2:50 Importing the example Data
4:15 Data Setup in Geometry Nodes
5:12 Simple Data Separation Example
6:30 Working with Instances and Shaders
8:30 Shader Setup
11:15 A Note about Importing Large Datasets
12:20 Importing Simple Graph Data
13:33 Geometry nodes setup for curves
16:40 Differences in Blender 3.4 and onward
17:20 Scaling graph axes and curve to mesh
18:45 Simple curve tools for animation
19:30 Shading setup for selecting specific graph regions
22:08 Wrapping Up
Community Discord:
The CGFigures Asset Library:
A compilation of most of what I've released/will release in one CC0 package:
For more CGFigures content checkout the links below:
Blender for Scientists - Importing Data Directly to Geometry Nodes
Blender for Scientists - How to Make ANY Molecule in Blender
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