Procedural Landmass Generation (E01: Introduction)

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Welcome to this series on procedural landmass generation. In this introduction we talk a bit about noise, and how we can layer it to achieve more natural looking terrain.

A quick summary:
'Octaves' refer to the individual layers of noise.
'Lacunarity' controls the increase in frequency of each octave.
'Persistence' controls the decrease in amplitude of each octave.

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This video, around seven years ago, sparked my love of procedural generation, and even got me to start coding, wanting to fiddle with things. It popped up in my recommended feed and I just wanted to give some appreciation to Sebastian for helping me get into coding <3

raslink
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Your lecture is not only technically excellent but also inspiring. At least for me, you will be remembered as one of the best artists of the 21st century.

egoop
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Too many wasted searches to find procedural generation, until I found this treasure.
Well done sir, it's very clear and understandable. I'm gonna implement this later.

dmaasin
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I think that's the best video rating I've ever seen on youtube. 1504 - 0

PetersKotstube
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This is the highest quality science content on YouTube. Anyone who disagrees can fight me.

williamdowling
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This is one of the best tutorial series I've ever seen.

Thank you so much for this useful information <3

javiercalderonmarquez
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By far the best video on YouTube about procedural landmass generation!

ulur
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I am so hyped for this - hopefully I'll have the time to tag along with this series. Looking forward to it, cheers!

lcarusLives
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I remember watching this video over 2 years ago while starting to dabble in procedural generation. It opened my eyes how cool and amazing programming and math can be and I haven't looked back since. Thank you for this amazing piece of education and for inspiring me in my journey to learn programming. ps. it's my third time watching the series and I'm still learning more from it!

upgames
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You always come through with high quality informative tutorials. Definitely one of the better Unity tutorial channels.

adamarzo
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Oh my god, man you are so cool, even after 8 years this tutorial is the best, thank you so much you are the best too)

NtVens
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That fly-over at the start with reflections on the water and all really made me want to learn. And your simplistic explanations are extremely helpful. A+

kristianthaler
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I never comment on videos, but these are so incredibly good that I have made an exception. Love it!

Sycenx
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This is by far the best explanation of heightmap noise I have ever seen. Thanks! :)

pandacommando
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my teacher send me this playlist and now I have 2 weeks to implement this in opengl, wish me luck

karoel
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Man I love all your tutorials you're spot on. I'm really looking forward to this one.
I would also be really interested in how you would create biomes or caves and place trees or other items in the world, and what we can do to control the generation.Cheers!

filipvu
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awesome tutorial. i didn't get much education, but i always wanted to programming. lucky for me, with the mighty power of the internet and people like you, sir, Sebastian Lague, i think, my dream might come true. what do you say, my friend. :) (apologize for my poor English. big THANK YOU all the way from China. )

mj
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8 years old and still a fantastic video

eggseatpegs
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That's some signal processing theory explained perfectly in 3 minutes, can't wait for the other videos

EnricoPietrocola
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Count me in on Patron. You produce superb tutorials and I very much appreciate you sharing your knowledge in a way that I can absorb. Please keep up the great work!

ineedastep