Procedural Generation For Beginners

preview_player
Показать описание
Today we are creating a tile map procedurally in Unity, using a very basic voronoi implementation. I hope you enjoy!

Tablet i used to draw -
Рекомендации по теме
Комментарии
Автор

I like this seed method. Pretty handy way to define “biomes”

pirateskeleton
Автор

you’re literally saving my mental health

denizdemir
Автор

OMG this is the video I have been searching for! Thank you for putting this out there.

hudooguru
Автор

The coroutine to watch the generation is really great

mercantilistic
Автор

is there a way to divide this up into chunks?

gman
Автор

Wouldn’t this be very bad for performance? When we can do the same with normal native tilemaps via code? I am sorry, I am new to this.

ashfid
Автор

So, basically, this is a Voronoi diagram?

mshyshov
Автор

help in the generate map it doesnt show the ClosestPontIndex (pont was in the video) and instead it shows the int ontop of the gameobject tile if i try to change it to closestPointIndex it doesnt build a box and if i try to change it to pont instead of point it says not found

jastinsgaming
Автор

Can u gimme the code. I followed this 3 times and not working. Please Help!

changedev.
Автор

A sub and a like. Not only is this useful, but you're using Linux.

xenmckinzee
Автор

isn't instanciating a lot of game objects problematic, expecially for big maps? why not using a tilemap?

chrisxxx