Helldivers 2 Launches the Most Divisive Major Order So Far.. What Now?!

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This incredibly divisive major order will is already causing so much chaos

Which stratagem should you attempt to fight for?

Enjoy!

Timestamps:
0:00 Intro
0:12 New Major Order
2:01 Anti Tank Mines
4:06 Airburst Rocket Launcher
6:11 Discussion On The Stratagems
8:02 Who's Going to Win?

#helldivers #helldivers2 #helldiver
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When 89% of the playerbase is going for the Airburst, it's anything but divisive

S_naptrap
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Y’all need to chill of course we will get both eventually but this is a cool way to do it

jwmdlm
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To be honest its not very divisive, I have yet to see a single person fight for the at mines in the helldivers discord. All i saw was ppl shouting for airburst.

astrositic
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i'm sure we'll get both eventually.

adwaitvashishtha
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People underestimate the power of the anti-tank mines, they were OP in the original helldivers

eduochomil
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Id love if the anti tank mines were like anti tank mines irl, needing a lot of weight to trigger it, i think it makes sense especially in a war where most creatures are heavier than your troops

also it would be a more selective minefield, doing damage where it matters instead of on chaff

athena
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Air-burst seems like a hand cluster bomb and I want it. The anti-tank mines will probably be a meta on Automaton's asset evac missions for sure, because there's a lot of factory striders

-Ozer-
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Tough call.

Most will go for the offensive weapon.

I'm more partial to defensive structures, but I'm a supportive Helldiver. A very situational niche.

The idea of an anti-tank mine can be tremendously beneficial against bots, against striders, and particularly the defense centered missions where larger units tend to spam.

But the Airburst rocket. That thing is so straightforward, effective at range, and dazzling.

I think most will go for the airburst rocket regardless of where the discussion goes, and honestly? I think both stratagems are great. I'm happy that we're getting new Stratagems and content at all. I'm eager to see what stratagems the future holds, especially as far as weapons and orbitals.

All I really ask is for buffs to the HMG emplacement.

Aflay
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Mines that don't help against hulks or bile titans (the only 2 enemies I do not enjoy combat against) versus New Gun I Get To Actually Shoot...I think I'm gonna go for the rocket launcher.

ConvoBreaker
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If they made it realistic, the anti-tank mines wouldn't go off for helldivers or the smallest units. I think that would make it very good because then you can run through it and get all the tanks chasing you.

Bombsuitsandkilts
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Good arguments can be made for both, but I’m leaning toward airburst for two reasons. First, the airburst rocket is more than just anti-air (which many people seem to be treating it as), it’s a cluster bomb launcher. If there’s a group of enemies 50m away, no there isn’t. It’s a rocket that focuses on AoE instead of penetration, which is a yet unfilled niche. The other reason is that the AT mines appear to be triggered by everything, meaning that smaller units can detonate the mines, sacrificing themselves and protecting the heavy units that the mines were intended for. Another, less prevalent reason is that the AT mines require prediction, and if you guess wrong, they do nothing. If you opt not to predict the enemy’s movements and drop it right on them, the mines can get destroyed before most or any of them deploy. I disagree that the going for the AT mines is the more strategic option, as I feel that they will be less effective overall and less fun to use. Fun is also a strategic factor because this is a game, so if people have less fun, they leave and the MO becomes harder because we have fewer divers for the cause. The airburst rocket is the play here. It benefits both bot and bug players, fills a new niche, and is likely to be more fun to use.

bluemew
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That's the easiest choice ever, airburst. It damages everything and can be aimed vs mines that nobody ever uses.

deadlyapollo
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The meaning of the arrows
⬇️call it down ⬆️ aim up ⬆️ shoot up ⬅️➡️ burst

⬇️call it down ⬅️ something walk over it. ⬆️⬆️ they go up up away

klocalr
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as a recoiless rifle enjoyer i would love to see new rocket launchers

florianbielawa
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Doubtful they’d invest resource into an asset just to scrap it from a business perspective, unless they genuinely thought the free attention from controversy would make up for sunk cost in dev time. I’m pretty confident we’ll be getting both

ReasonableSwampMonster
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Choice in players hands is a breath of fresh air

nex_ne
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An idea popped into my head, what if we… did the impossible and liberated both at the same time?

brandonmin
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I think the question we're all asking ourselves here is rather : why would anyone use the Arc Thrower (aka "Zappy Gun") in first person view ? 🤔

HarrowedTheMind
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6:30 minor error but the ship module does not reduce the cooldown by 100 seconds, but rather the call in time.

ghilliecamo
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It's not about getting a new strat, it's about giving the bots another dose of liber-tea!!

jasonwaltman