Visibility character features controller rig in Blender

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Learn how to create visibility controller for your character rigs in Blender

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🤩 Check out my new website, featuring better learning experience 👉 www.p2design.com

PierrickPicaut_PDESIGN
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I never knew you could add drivers to the visibility buttons. Amazing!

WaterShowsProd
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Drivers are great! The best thing about them is that you can pretty much do anything with them as they let you type a single line of python or an entire script. Also loved the shoutout to Zach. I thought that was really sweet

kolupsy
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Incredible. I was laying in bed this morning considering how to do exactly this with a character I am working on that has interchangeable body parts, and BAM. Pierrick delivers.

VarnaAbsolute
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Man this is such a great tutorial. Alive course was fantastic too. You're an inspiring person for the community

ArtVandelayInc
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Perfect option to mask a symmetric arm and add a asymmetric arm. Great tuto!

FyresGames
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I love how to impored your public speech. Your english sounds much better than it was before.

👍♥️

SketchSamp
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This is just what I was searching for ❤️

whatTheblue
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This is fantastic, can you provide a tutorial on making a custom rig UI...

MajhalaAnimationStudios
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For simple drivers you can also just right click and select "Copy as new driver" instead of "Copy data path" and then right click and select "Paste Driver" on the target property.

Even if the driver doesn't work immediately, I still like this method more because when you edit the driver the variable names are often better than just "var"

wheany
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Your course should've written for intermediate to become professional, its freakin awesome

duckhead
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Can you make a tutorial about rig drivers? More specifically switches to change a rig to another (for example a ragdoll) if it's possible?

aleksandarrajic
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That's great I can create a custom script for your process

olivomiguel
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Could you make a video abaut hair and clothes simulation .This is the Best animation channel.Grettings from Cuba

landigarcia
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Can you please make a tutorial on this fat body character....belly deformations are amazing

shankark
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Oooo I like this feature. It like switching Proximeshes, but with the higher res mesh.

This sparked a question:
Does blender have a system like 'Character sets' found in Maya? I am not talking about animation layers. I am talking about something to set up before I animate. This is a way to get the controllers in 'sets'. So if I put down a key for one control that is part of the active set it will add a key on all the attributes or controls in that set regardless if they are adjusted or not. It speeds up the blocking stage. Thanks.

CoryDAnimates
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this is great for visibility mask, thanks!. but when exporting adon object as aAlembic not come, i bake also, i key frame custom property . Cn u help

vaibhavstudios-gs
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hi pierrick... i have a shoulder controller where the shoulder_bone stratch (by damped track) to him.. this bone as all the IK and controller bones is parented to Root_bone...and my sholder controller has a Copy-location constraint to follow local position of Hand IK bone (reforcing: this two bones has NOT relation except fom root bone)

but the copy location is making circular dependencies on the armature...

and other bones that has copy location or copy rotation causes the sabe thing independent on What is your parent.

this causes a TERRIBLE LAG on my animations.
HOW i can solve this without take out my constraints? because without this controllers-constraints turns much slowly the animation process

nickdev
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sorry if this sounds irrelevant, but i often see an addon called "Space Switcher" (SST?) in your n-panel. is that addon publically available? it sounds interesting :o on-topic though, great tutorial! drivers are truly awesome!

abraxops
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Hello Pierrick.

Je suis très intéressé par tes formations, mais mon niveau d'anglais ne me permet pas de comprendre tout correctement. J'aimerais savoir si t'es cours sont disponibles quelque part en Fr ? (Sur une plateforme ou autre).
Merci !

Lastchac