Autodesk Fusion | Surface Patchwork

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Using the surface patchwork approach to create an interesting shape.

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Link to starting file:

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0:00 Intro
0:32 Inner face
1:56 Outer face
5:51 Loft
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Using the extend tool to create the filleted corner is an amazing idea! Great, creative approach. Thank you for sharing.

ColinReay
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what an innovative approach to the fillet! i really enjoy your videos!! thank you so much!!

jasonhammerle
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Your videos are truly inspiring.
Thank you for sharing them and making them easy to follow.
Keep up the excellent work 👌

alpashek
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Ha, that was my question, great to see you picked it up for a tutorial!

peterfsat
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man you amazing, your tutorials are awesome

barkster
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Nice. I would have attempted mirroring at 05.27

droneforfun
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I wonder how a surface sweep would handle the top to side transition as opposed to the loft.. is that one method you tried before settling in a loft?

VinayVarsani
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The loft handle feels like a terribly imprecise and non-deterministic way to control the loft. I thought after rounding off those 2 outer corners (fillet trick was genius btw) you were going to loft 2 pairs of corner curves first, to serve as rails for the remaining lofts

chylld
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Wondering if you saw my comment about how to extract a complex pattern off existing object (tire) like pressing clay on round object, peeling it off, and laying it flat

nemesis_
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Wow, I wasn’t expecting to need that workaround - extending those edges to create the fillet… I was expecting to be able to fillet 2 intersecting edges by selecting the intersection point (the vertex). Shame on you, Fusion!

MStoica