Unity - How to prevent colliders from clipping [2023 UPDATED]

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Undetected/clipping collisions can be frustrating to deal with. This video will cover the best ways of dealing with such problems.

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#gamedevelopment #unity #unity3d #videogames #gaming
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you really saved me, i was about to delete the whole project. I was about to cry for 3 days because there seemed to be no escape route to fix and now I saw your third method and I'm about to cry from how easy it was to fix the bug. I respect you, I adore you, I want to meet you in person to thank you

tetofire
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Dude, I can't express how much I love you right now, I've been stuck for a whole hour, changing the value of "Default Max Depenetration Velocity" was what I needed. Thank you very much !

aaronsaada
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Well project setting method works for me thanks a lot man really ❤

Cherry-jcbo
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Thank you so much. You really helped me with my problem. Greetings from Colombia!!!

AlejandroGonzalez-zsnv
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Thank you man!
This last tip was gold!

olpacheco
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Thanks. Changing the depenetration velocity was a good tip. I was trying to fine-tune the solver iterations but it is difficult to figure out what is happening.

TreeDPlayground
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Amazing, you saved me tons of time! Thank you so much!

smallwood
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Hi there, the video was helpfull. Nevertheless. I have plenty of situations with irregular meshes placed on the ground that when you walk into them their form pushes you down the terrain. For example you can use an inverted piramid, you will see when you walk to it, the form pushes you down the terrain. This keeps bugging me even with the solution mentioned on the video.

HuGGmaN
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your tutorial was the best to solve my problem may I have a similar tutorial solution for all my unity problems thanks a lot thanks a lot...

Ahsan
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hi there i am making a excavator project and when i fill rocks in the bucket and move the bucket / excavator to fill in the tipper the stones simply pass thru the bucket i tried putting thick box colliders also did the settings in the project setting but even then the stones fall off .. i also changed the mass of the rocks to 0.5 but no use.. please help urgently...

saisolutionpune
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Hi, this problem still occurs to me. I am using the unity's terrain, also I use mesh collider. Do you have any ideea on what to change to stop this tunneling? I use continuous for collision detection. It happens no matter what type of collision detection i use.

alextreme
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Im noclipping through terrain trees.. how do i fix this?

XenyGames
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Box collider only works for boxes unfortunately 😅

cubeheadexists
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Can you just get to the point already? Most of the time in this video you’re just explaining why it’s not working can you just tell us how to make it work?

ItspronouncedAdumzee