Primitive 3D engine I made in high school (Free Pascal)

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Youtube video I was referencing:

Back in 2001/2002 when I was in high school I designed my own very primitive 3D engine. Originally I started doing it in Turbo Pascal, but since it had only 64k ram available then I moved it over to Free Pascal.

I had to do some bugfixes to get it working in 2018.

Credits:
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that looks very impressive. i wish i was as good.

jimmythenoob
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Good old Pascal :-) I played with 3D in highschool too, but didn't really understand the math so it never got beyond small experiments. Maybe with DOSBox and some effort I can make my final Computer Graphics highschool project (written in Turbo Pascal back in 1994-5) work today. Thanks for sharing!

idogendel
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To be honest seeing these things makes me very jealous. Almost 3 decades ago during high school I haven't touched a computer, never learned how to use one, and certainly never knew how to program one. I never even knew anyone I'm familiar with who knew how to use one back then.

ui
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i quit on my first major float point error,
well done :D

unrealengineenhanced
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podrias decirme si existe un controlador bgi para turbo c 3.0 para programar graficos en 256 colores y que pueda ver el cursor del mouse porque no lo puedo lograr uso svga256.bgi solo lo he logrado para resoluciones de 320x200 pero quiero usar algo mas fuerte talvez 360x400 gracias buen traba

estebangarciagonzalez
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Hello, im new in free pascal, i see you made the 3D engine in the graph application, and i want to ask, how did you make the buttons in it, because i cant find any way to make buttons in free pascal.

reinhold
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where can we download the source code ?

bgsjust