EASY SMOKE SIMULATION in 5 Minutes - Blender Tutorial

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Second video is up now, this time i'll be teaching you some things about smoke simulations. unfortunately it wasn't as detailed as i would have liked, but i had a day to make everything so it got slightly rushed. someday i'll make a really good tutorial! thanks for watching :) if you have any questions or concerns, please leave a comment somewhere, i'll check all the comments and i'll answer them as well. see you in the next video!!

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Thanks for watching!! if you're following this tutorial in Blender 4.1 or later, please press "k" instead of "i" to insert a keyframe (3:28). nothing much has changed apart from that :) hope you enjoyed the video

PantheonD
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Out of all the blender videos I've watched you by far explained it so that I didn't have to keep going back and forth in the video due to the explanation being so fast. Thank you!

punishersniper
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You are really good bro! Keep up your hard work. Love your vid's! ^^ <3

hexacubee
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0:07 obvious quick cut lol, pressing space just plays the track

aoisky
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Well, everything was working fine, and then, out of nowhere, with absolute no setting corresponding to it, because trust me, I checked them all, while I am in the process of getting the simulation to do what I want it to with regard to how quickly the smoke proliferates, the degree to which it fills space, etc., my smoke begins to appear as a bunch of balls flying sporadically all over the place like popcorn popping. I deleted the smoke domain (God knows how many times I've done that since I originally started this project around two years ago), and even made new emitter/inflow objects and at first, just like when I commented that the problem was solved the other day, everything was fine!!! Then, of course, after I bake the simulation at 128 resolution (which didn't take nearly as long as it had been due to the fact that I finally decided to try it with a far smaller domain), THERE THEY ARE AGAIN, BOTH IN THE VIEWPORT AND THE RENDER, LIKE MULTICOLORED BALLS POPPING AROUND IN A CHILD'S TOY LAWNMOWER!!!

backforblood
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Well, having set the bake type to "All", which I had done prior to reading the comment posted here based on it being done in another tutorial I'd watched, and therefore having the smoke aspect of my simulation actually work, I ran into another problem which has resulted in many hours of render time being completely wasted. The problem I am speaking of, which I don't remember EVER having anyone mention in any smoke simulation tutorial (not that anyone should have to because it's completely ridiculous and absolutely nonsensical that it happens in the first place) is that the shadows of my smoke are simple geometric shapes rather than anything remotely similar to the shape of the smoke. I have looked it up and found that others have had the same problem.

backforblood
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Smoke and fire simulation never works for some reason. I’ve done everything right, followed exactly what all the other tutorials say and it just doesn’t work wtf.

Why does it have to be this complicated. I would make it super simple.

english_
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BTW, in my case, the matter of setting the empty space to zero in the Settings aspect of smoke domain physics panel, as official Blender messaging on the matter seemed to claim was the solution, did NOTHING about those square shadows and resulted, yet again, in a lot of wasted render time, and that AFTER rebaking the entire smoke simulation, incorporating the matter of the removal of smoke after a certain span of time (which I'd previously avoided along with any other alteration of things from what one is told to do in the tutorial with a resulting simulation that I regarded as most closely matching what I wanted to accomplish, in order to ensure that I would not be ruining anything by "customization") which also took ~9 hours. What DID work was increasing the Light Path>Transparent bounces in Render Settings. The only bright side is that, while baking is more taxing, neither it nor rendering prevents my PC from functioning correctly otherwise.

backforblood
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nice video bro! Just care at the end, when u explain how to set GPU as default render device in the preferences tab, we cant see it. It must be due to "window record" in OBS which only show main blender window and not secondary tabs like preferences or others.

wilsyth
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The lag doesnt dissapear if i follow the tutorial

Apfelsaft
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next time, in title, write render engine.

СерыйКардинал-цы
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Sadly pressing space just plays the animation. so setting it up with quick smoke doesn't work anymore, cause the menu doesnt show. Sadly you dont show how to set it up without.

EDIT: To find Quick effects, do this: Select object that emits the smoke, click object in the top window, on the bottom is quick effects. Now follow the rest of the tutorial.

wetenschap
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I have successfully created many smoke simulations in the past, but after deleting the smoke domain that ALSO wasn't working all of a sudden and replacing it, setting things up and baking LITERALLY FOR HOURS, I GOT NO SMOKE AT

backforblood
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Not a great tutorial. You missed out so many important steps.

espirite