Isometric - Part 1: Camera | TAPgiles Dreams Tutorial

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Creating a camera that gives a pseudo-isometric perspective--both for a static view, or one that follows the player during gameplay.

0:00 - Intro
1:21 - Camera gadget settings
2:51 - Controller sensor gadget settings
4:11 - Locking-in the angle

This tutorial was made thanks to my amazing supporters!
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Thanks for this. Really appreciate it. I made an isometric scene months ago but never worked out how to achieve the "proper" camera angle. I'll be adding all of these techniques today before submitting it to the community jam 😊🙏

jdekoy
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Thank you, I was wondering how to make something look isometric.

HalloweenkingTV
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I think specifically isometric is only when the 3 axes are exactly 120 degrees apart(when viewed on a flat plane) as opposed to just any 3/4 view, any tips on how to get this exactly correct?

Thepixelgorilla
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Find i can never get FOV small enough to get true ISO!

chrisstudd