Building Quality Shaders: Transparency and Dithering #unity #gamedev #madewithunity

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Transparency is handled differently to opaque rendering in game engines. Chapter 8 of my shader books shows you how to use transparency and alpha clipping for various effects.

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Transparency is handled differently to opaque rendering in game engines. Chapter 8 of my shader books shows you how to use transparency and alpha clipping for various effects.



danielilett
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