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Debugging in Unity P1/3

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Having problems with your code in Unity? There must be a better way to Debug c# than 𝗗𝗲𝗯𝘂𝗴.𝗟𝗼𝗴 to find and fix it right? 🤔 in this 3 part series of debugging for unity devs I will show you how to use Microsoft Visual Studio Debugger in Unity to debug most common problems like:
-NullReferenceException
-Logical bugs
-calculation bugs
In part 1 we will learn how to use Breakpoints instead of Debug.Log to fixe a NullReferenceException bug.
Lear Object-Oriented programming and how to apply it to Unity projects
Assets used:
If you have any questions ask them in the comments and join the discord :
You can support me through Patreon:
00:00 Introduction
01:00 NullReferenceException bug
02:17 Why not to use Debug.Log
02:56 How to add a Breakpoint
03:30 How to start debugging
04:36 Debugging using DataTips
05:52 Sep Into / Step Over
06:59 How to stop debugging
07:28 Attach and Play
07:56 Dragging Yellow debug arrow
08:08 Using Immediate window when debugging
09:05 Problem with Attach and play debug mode
10:05 OOP for unity devs video course
#debugging #unity #gamedev
-NullReferenceException
-Logical bugs
-calculation bugs
In part 1 we will learn how to use Breakpoints instead of Debug.Log to fixe a NullReferenceException bug.
Lear Object-Oriented programming and how to apply it to Unity projects
Assets used:
If you have any questions ask them in the comments and join the discord :
You can support me through Patreon:
00:00 Introduction
01:00 NullReferenceException bug
02:17 Why not to use Debug.Log
02:56 How to add a Breakpoint
03:30 How to start debugging
04:36 Debugging using DataTips
05:52 Sep Into / Step Over
06:59 How to stop debugging
07:28 Attach and Play
07:56 Dragging Yellow debug arrow
08:08 Using Immediate window when debugging
09:05 Problem with Attach and play debug mode
10:05 OOP for unity devs video course
#debugging #unity #gamedev
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