RCT2 - How to beat Rainbow Summit

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When I thought I was out of RCT2, Marcel pulled me back in

PTB_BE
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Bro imagine if this was Real life "come and pay 60 euros on our park where you can pay extra 2.50 for a 2 second ride"

zmithyimafail
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As a side tip, don't forget (or be afraid) to build underground. Coasters can be built much taller within the body of the mountains than if you were to build above the surface. A good practice scenario for this is Alpine Adventures, a PPR scenario with similarly tricky terrain (without the height restrictions, of course).

BigBrotherMateyka
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I've never played RCT2 in my life, youtube just recommended me your vids and I find your voice very relaxing and the subject matter very interesting.
Now I wanna buy RCT2.

daniel.holbrook
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Marcel, je videos zijn echt fantastisch. Wij zitten met 8 vrienden in Sint Petersburg op vakantie iedere avond te genieten van de nieuwe Marcel Vos.
Petje af!

TheAllaser
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RCT2 Scenarios be like "What am I going to do with all these stalls!"

LetustheDragon
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Challenge Mode: Park authorities will not allow you to build over the historic lake. 😉

AlexanderWilithinIII
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Can you do a tutorial on Ghost Town?

I know it wasn’t in your top 5 hardest scenarios, but I always run out of money when building giant coasters because they’re required to be so long...

squaresu
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I beat this scenario by pretty nontraditional means, leaving the train and ski lift open and making BIG use of the mountain. And I even did it with all pre-built coasters (mostly from the community) and without building any coasters underground!
1 - First, I'd conveniently recently downloaded a pack of small coaster and ride tracks. They're mostly designed to fit within a 6x6 grid, which also guarantees that most of them weren't very tall.
2 - Then I spent a long while testing placing these various small coasters and rides and other flat rides at various spots all over the mountain, then on the lake and on shore, making a list of which rides would fit on the mountain, shore and lake, for planning purposes.
3 - then I started the scenario over (since it took a long time testing all the rides!) and built bathrooms, and shops.
4 - I took my list and started placing all the small coasters and water rides wherever they fit on the mountain. I was able to place half a dozen coasters (a mini suspended, a steeplechase, a mine ride, several corkscrews and compact inverteds), three water rides (rapids, splash boats and river rafts), a car ride, and two go-kart tracks. I opened some of them, to get the soft guest count raised and allow me to raise the entry price to the spawned guest minimum. The only problem is that mechanics couldn't get to them to inspect or fix them, so I had to manually bring mechanics to them several times.
5 - Then I built a path from the right side of the main path by the lake and coaster up across the wooden coaster (where it ducks under the ground) up to the ski lift station.
6 - Then I built paths and queues from that main hill path to the rides I'd placed. From there, I circled around the main mountain path in an oval around and down the left side of the mountain, eventually connecting back to the main land path over the woodie- to connect the rest of the rides to this oval path. I made sure that most paths were built in circles around the rides connecting to each other, so guests wouldn't get lost. (Thanks, Marcel for always reinforcing this!) Then I opened all remaining rides. Now guests could access all of the rides I built.
7 - I placed as many flat rides as I could on the mountain - over a dozen. Most flat rides would work on the mountain, but not the taller ones. I also added a few micro corkscrew coasters to massively boost the soft guest count. They fit in almost anywhere you want them!
8 - Then I connected those rides to the main oval mountain path.

Side note here. I massively underestimated how long it would take to build the mountain paths, due to the uneven sloping of the mountain and the different ride heights. At this point, I was nearly at the end of year three, and still 1000 guests away from the goal. For this reason, I'd strongly suggest that anyone trying to replicate this strategy skip ahead to this next step and move it up to the step 4! I still managed to make the guest count by the end of year four, with several hundred guests to spare, but moving step 9 to step 4 would be the safest bet.

9 - I spammed the waterside with the smaller coasters that I'd tested in step 2 that didn't work on the mountain, but would work on land. There were lots of those, including a spiral, hyper, spinning mouse, wooden mouse, steel mouse, mini and junior
I also built a tiny tubs virginia reel and a junior coaster on the edge of the lake, connected to the main path, under other coasters. All of that massively raised the soft guest count, and people came swarming in.
10 - I spammed some of the flat rides that would work on land, but not the mountain, including a few small tracked rides, like dinghy slides, log flume, haunted cars and helicopters. I also dug a big hole on the left side of the park to put a roto drop, which is a big draw for guests.
11 - At that point, I started building coasters, then flat rides on the lake, building a path across the lake from the entrance to the path behind the far train station.
But I had already won by then.
12 - for fun, I continued building on the lake filling it out with micro coasters, flat rides and a few bigger, shorter coasters (there's a cool non-looping "looping coaster" called Bugs Bunny's Carrot coaster as well as a suspended coaster called Sky Diver. Both have really low stats, particularly Sky Diver, but they look impressive, and bring in people.)

Finally, I filled in micro corkscrews, junior coasters, flat rides, and compact inverteds wherever they fit, just for fun.
With all of that, I managed to squeeze over 80 rides into the park and got over 5000 guests in the park!

DavidHHH
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I always had a feeling with this park that the owner (you) is skirting restrictions and shouldn't even have an amusement park there.
"An amusement park? No, not at all, it's just a nice nature park with some mini trans for guests to get around faster, Mr. town Councillor..."

kariolm
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Been watching your videos during the quarantine. Been playing RCT2 on my Mac :) haven’t played this game since I was a kid! Just the combined knowledge of your coaster builds, strategies and knowing the keyboard short cuts greatly improved my game experience. Your videos are very well composed and well edited. I’m from the US and for some reason your voice and accent is comforting? Idk anyway, cheers! Just finished Ghost Town (took me 5 in game years lol) about to start Rainbow Valley 😎

charlesbartley
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"Does...that do anything?"
"No, but it looks cool!"

wherethetatosat
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These videos have me playing RCT again, and enjoying it more now that I understand the mechanics!

psyk
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This has been a fantastic series covering these difficult parks. Really great job and an awesome channel! Keep it up!

Takantwins
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5:14 They're back and have pivoted to titles ☔

WannabeMarysue
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you are such a nice guy. I am leraning a lot from your videos, thus I can now understand this game mechanics and being able to replay this classic from my childhood.... thanks a lot and keep on with this amazing job

fercj
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Building not-above tree height.


Something that Alton Towers always does

toainsully
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Duude, right now you are more than just active.

mypdf
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6:03 Another tip for staff hiring numbers, I've had really good luck with one handyman for every 150 guests

Kittyhat
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Nobody:
Marcel Vos: 20€ for Umbrellas

birbdon
welcome to shbcf.ru