Bicubic Interpolation - Computerphile

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Scaling images is usually smoother using bicubic interpolation. Dr Mike Pound explains why.



This video was filmed and edited by Sean Riley.

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We need a video on the "CSI: Crime Scene Investigation" interpolation.

whuzzzup
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OMG, i just love the way how Dr Mike Pound sounds.
Computerphile, please, make more videos with Dr.Mike Pound.
HE IS AWESOME.

vladqoq
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Dr Mike Pound is probably the best communicator in the channel. Always happy to see a new video featuring him!

javierbg
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I really dig this guy. He's got humour and a clear way of explaining stuff. more please! :)

TheArcher
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I really like the videos with Dr Mike Pound. They are the best

TimeHarmonic
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I could watch Dr. Mike explain literally anything and find it engaging.

budkin
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I like your videos with Mike. Make some more videos with Mike, please. Thanks!

yandodov
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Nothing like a cup of Dr. Mike to start the morning off right... great vid as always!

KnownNever
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7:17 If you operate in high-dynamic range formats like EXR, which has floating-point pixel components, you have room to both overshoot and undershoot. Then you can renormalize the image using a filmic response curve or something without clipping.

lawrencedoliveiro
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What a great teacher. Pint deserved for this dude.

ScienceSeance
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Yes, worth talking about Lanczos. Also worth talking about the general principle of image/signal reconstruction using the sinc function, because all resampling techniques are basically shortcuts to avoid the high computational expense of sinc.

lawrencedoliveiro
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I'd like to say, that relatively new effect in these videos, where the piece of paper is distorted to look like a top down view, is cool.

WIImotionmasher
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"auto" most likely changes the resizing algorithm being used when sizing up vs sizing down, or when resizing is minimal (1.1 times) vs when it is a large change (5 times or so).

logicalfundy
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I'm impressed of how much this man knows. Every time i'm googling some complex stuff explanation, i see his tutorials in the results. :D

eck
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I use Hermite interpolation (x * x * (3 - 2x)) in my games all the time. It eases in and out evenly near 0 and 1 cheaply, and makes blending look so much better in most circumstances

TheMasonX
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Ahh, I love it when Spiderman does computer science :-D

NorbertHarrer
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2:15 Originally, a “spline” was an actual rod made of some flexible material, that a draughtsperson would use to draw curves on paper with a pencil. Then the term was carried over to mathematical operations for doing the same sort of thing.

lawrencedoliveiro
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I didn't think I'd be happy to come across a bicubic interpolation video today, but here we are.

Nautilus
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What is also interesting with respect to this technique is that CNN-based superresolution models perfrom *significantly* better if the training input has been downscaled using bicubic interpolation rather than cruder methods.

britishcuisineasmr
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Eventually, this series of interpolation videos will come a full circle back to convolutional neural networks when it reaches the Waifu2x upscaling software.

SomethingUnreal