Unreal Engine 5 Tutorial - Technical Shading - HLSL Complex Shapes With For Loops

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This video we will go over a bit of review on how to draw circles, and then draw a larger circular shape by plotting smaller points/circles using a for loop. This will allow us to create much more complex shapes and patterns.

We will also take a look at adding more complex movement and animation with for loops in HLSL in Unreal Engine 5.1

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Your tutorials are next level! You are Epic

macxike
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Thank you for this series. Please continue this HLSL in unreal. 💚

cynerboy
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this series is something else amazing tutorial

YOGESHKUMAR-ryfz
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Oh man this is a great series, please keep it going forever. lol Thank you so much for sharing your knowledge.

manonthedollar
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A niche very interesting. Keep it up. Thx for sharing.

williamlacrosse
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Hey so I've been looking for practical resources for understanding HLSL online, even went through Ben Clowards preferred references but they were all pretty outdated in the sense that generally they wanted me to use software that isn't supported anymore. And It's one thing to learn how to build a specularity or bump function but we already have all this in the game engines I'm using but I still needed the ability to comprehend HLSL for specific shader functions such as drawing a grid of circles, have them animated and so on.

I will work my way back to understanding the fundamentals but my current trajectory requires me to be building more advanced VFX shaders right now so the resource you provide here is really important to me. Thank you so much, with what I've learned so far I can already create some cool visuals that I otherwise couldn't since I'm still learning.

Please keep going with these. I'd say one thing I'm interested to know is how to have a grid of repeating UV's be placed randomly and overlap each other. So you have that 10x10 grid of circles from your last video, but then have them randomly scattered around.

MonsterJuiced
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Hey could you give us some insights in the performance impact of shaders?
Like, how do I know if my shader is expensive and how do I know if it's cheap. with some practical references?

kind regards,

Simon

your videos are frigging awesome.

SimonvandenBroek-zljp
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Question: why can adding the offset to result variable produce multiple circles on the texture?

jiashuaizmo
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Please more, this is addictive, maybe use it in umg?

GoodGame_Dev