Unreal Engine Endless Road Tutorial

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Hello everyone. This is a quick Tutorial, how to create an endless Road.
I used the Version 5.1.1 of the Unreal Engine for this one.

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If your using the Bridge of the Content Pack, you need to fix the Collision first by covert the whole Bridge into one Static Mesh and add some Collision manually.

Seredias.
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You know, this actually answers my question on how to animate a belt-fed machine gun.

Most of the mobile games that I've seen rarely simulates the belt actually ending

armchairgeneral
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Very clever writing style, thank you for sharing, I have learned.

knightburning
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Watching the making of uncharted games. And they use a system similar to this on the train. So its looping on the track until you trigger a section of the level (train carriage) and the looping track changes path to another track that loops an so on until you get to the front.

vmatey
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easy and effective. Rally thank u for this tutorial bro

playing
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hey, i am having an error on 3:33 on set am using ue 5.0.3

Smasherz
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I’m having a problem with connecting the spawn part and the main

finalegaming
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Have you considered creating a tutorial on connecting or modifying things, such as changing a wheel on a car or making alterations as if building something not like cutomizer but in firsperson perspective? Honestly I don't even know if this is possible, by the way, your tutorials on customization have helped me a lot in starting anything, thanks.

kamix
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Get arrow in blueprint does not connect with spawn for some reason... says static mesh object reference is not compatible with Spawn object reference

DesignsbyElement
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im getting accessed none on my spawn transform but i cant figure out why

TannerHinzeFitness
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For anyone who's not a computer genius, or like me just didn't know how to do that first step (converting the pieces that make up the blueprint to one static mesh):

1. Add Blueprint to the map

2. Select said Blueprint

3. Go to the "Actor" menu (at the top)

4. Select convert "BP_Name" to static mesh & save it

Conbini.
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Cool! If I want to make the car looks different, meaning use another car model, I just need to open the sports car blueprint and change the skeletal mesh asset and it will still work? The car animation etc will do the same, but the car will look different? Thanks

ltvddvtl
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Do you know where I’d want to look if I wanted to make buildings generate alongside the road?

dominickwest
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First of all - awesome tutorial. But, I have a problem. The spawning of a road is not working correctly. It spawns at the beginning a certain amount of a road pieces, but as I go further it is not spawning anymore. Where can be a problem?

marekanderson
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So with this I can make a car chase sequence like Mad Max had with bunch of enemy cars chase the player untill the player reaches the needed goal to spawn the "finish" part. Is it possible to add a condition if met will stop autoloop and add a special part of the road that will contain the destination point?

Drakmour
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So what if I want to recreated NFS The Run with a 1:1 distance between San Francisco and New York?

amanitamuscaria
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Maybe it sounds totally stupid, but in absolute world coordinates, don't you really move forward? Can Unreal handle this or there is a chance to have memory issues after 1-2 hours of play? Should -as a dev- consider this?

stavrosmelidonis
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I copied what you did but my car wheels go throught the ground and cant drive also the bridge isnt connecting and there is a big gap between them

ttvslowfallgaming
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Could be cool if you add some curves or intersections to it

theckalash
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Hey seredias what time it take you package project several gbs? Cuz i made my first game trying build it with amd 1700 8 core
16gb ram
ssd
Task manager shows my cpu at 100% and desktop is lag takes almost a minute trying open anything there

locateli