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Gamedev in C++ in Linux - Entity Component System from scratch (libsdl) part 9

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This is a long-form video of me working out an Entity Component System in C++ from scratch. I do my work in libsdl, and use copilot to boost productivity. The editor is neovim and the operating system is Xubuntu Linux.
If you enjoyed this please follow me on my socials and look for more content in the near future.
@evildojo666