2D Platformer with Unity and Playmaker - Check Point & Respawn

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In this tutorial I want to show how you can make several checkpoints in your leven and respawn the player back to the checkpoint in case it hits a killfloor.
In addition I will add a camera fade effect to the respawn so it all looks a bit smoother.
No scripting or programming needed just playmaker and Unity!

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About Myself:

I have learned coding and playmaker by watching youtube videos just like you and I hope I can share what I have learned while creating my game!

If you have any questions or request please let me know and I will see how I can help!
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Hey Bastian!
Nice video, and a very good tutorial. I have an question, my "set position" function doesnt work as used to be. The player stays at the point where he triggered the killingfloor. Do you have a solution for this problem ?

Schottr
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That's great job.
Big fan of yours tutorial

But i have a question
I want when player dies his score also need to restart to the checkpoint.
I tryed your way. But it restore character to the checkpoint nothing else.
Please give me a solution.

And also my music volume (coin collect) is decreasing after death

debashisroy