Texture Faster with Vertex Colors | Blender and Substance Painter

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Welcome to my tutorial on how to use Vertex Colors in Blender 3D to optimize your texturing workflow in Substance Painter! In this video, I'll be showing you step-by-step how to create and apply Vertex Colors to your 3D models to improve your texturing workflow.

By using Vertex Colors, you'll be able to easily define different areas of your model for texturing, without having to create multiple texture maps. This will not only save you time, but also optimize your workflow, allowing you to focus on creating high-quality textures in Substance Painter.

In this tutorial, I'll cover everything you need to know to get started with Vertex Colors in Blender, including:

Creating and assigning Vertex Colors to your model
Editing Vertex Colors in Vertex Paint mode
Exporting your model with Vertex Colors to Substance Painter
I'll also provide some tips and tricks along the way to help you get the most out of Vertex Colors and Substance Painter.

If you're new to Blender or Substance Painter, don't worry! This tutorial is beginner-friendly and assumes no prior knowledge of either software. By the end of this video, you'll have the skills and knowledge you need to start using Vertex Colors in Blender 3D and improve your texturing workflow in Substance Painter.

So, whether you're a 3D artist looking to optimize your workflow, or a beginner looking to learn more about Vertex Colors, this tutorial is for you! Be sure to like and subscribe for more 3D modeling and texturing tutorials, and leave a comment if you have any questions or feedback. Thanks for watching!
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I can't figure out why it's not working for me. In Substance Painter after baking, when I try to pick color for a mask, all my mesh is white. I assume, Blender might not pass ID maps info correctly? I checked everything twice, and still can't figure out what's wrong.

UPD. I just figured out what caused the problem. With my model in Blender selected, I went to DATA -> COLOR ATTRIBUTES, and there must be only TexTools_colorID. There was another attribute first which apparently served as color map instead. After that I re-exported fbx and it works fine now!

glormond
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Youtube just sugessted this video. And this is life saver! Thank you very much!

RootKot
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Wow, finally better integration between Blender and Substance. Great video.

javadahmadi
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I found this technique really great with modeler -> painter direct workflow, very handy indeed 👍

anommymousse
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Thank you 👍 And also, i saw that, on Adobe Substance, onse baked like you did, when you drag a Material on the object, old the Ctrl key and like that you can directly put it on the vertex color you want.

galinouprod
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Great video, keep up the good work :)

mujeebrahman
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good tutorial man, concise and helpful

danic
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Obrigado pelo tutorial, difícil de achar essa integração de Blender e Substance no YouTube.

cleysom
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Great tutorial! Btw does the color vertex section in textool addon has only 5 colors? What if i have a 5+ objects am i allowed to add more color on that addon?

zimlo
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My question is, to export the maps from Substance Painter following along. I get a map for each vertex color. Do you know which export method gives me the, hmm. Just doesn't do that? So I can just CTRL-SHIFT-T on the Principled BDSF back in blender?

kenzietownsend
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Newbie here, so if I did understand you right, your method makes UV-Unwrapping with Cube Checker Maps obsolete, right? Normally I would mark seams, unwrap and look how it looks, but with your method we are basically seperating the different areas by the colorized areas. I am using Textools for 2 days but not one tutorial showed that method, I am speechless.

emrearslan
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You can also bake ID Map directly in Blender. Not in Substance Painter.

1) After you selected "Vertex Mode" and assigned your Vertex Colors, make sure that your model doesn't have any materials
2) Also make sure that Color Attributes of your model ((In "Object Data Properties") has active slot with TexTools color ID
3) Select "Material ID" in TexTools -> Bake!

OR
if you want to bake ID Map and don't want to remove a material from your mesh.

3) Go to Shader Editor
4) Add node "Color Attribute" ("Vertex Attribute") in Base Color slot of your Shader
3) Bake "Base Color" or "Diffuse"!

Maybe there are other ways to bake ID Map by TexTools in Blender. So if you know how, please inform.

EasyTramp-ppxv
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how do you find the vertex color setting in the newest version of substance painter?

dacarly
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I don't know what I'm doing wrong: after baking in substance painter, and I want to select a color, my whole model is a neon green. (This is not how I colored it in blender) Can anyone help?

bluehints
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What advantages does this have over assigning different materials to different faces in blender?

georgewinchester
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Curious why would you do that, instead of separating the materials?

alexanderhandjiev
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hi, i imported my model in substance but its full of artifacts and a warnings says that mesh normals are invalid.

hi_may
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my substance painter cannot bake the color id, it gives this error; Could not find vertex colors in mesh. Can anyone help?

szil_
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I've downloaded the zip file but while adding the plugin to blender there is no file named uv textool ?

jewelben
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Hello, any idea why Painter won't read my vertex colors? I did exactly what you suggested in the video, I searched the internet, but all I found is that I should have a high poly mesh, which in your case wasn't necessary. Thanks

momosietube