[Blender 3.6] Creating hair cards using geometry nodes

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Little overview of geo nodes asset pack i have created to make hair cards modeling process much easier and more automated
You can download this asset pack for free on gumroad or patreon, but donations are appreciated
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thank you simply, just thank you. I've struggled with hair so much and recently discovered that you can make hair cards and a week later you post this video. I'm so grateful you shared this knowledge. I'll let you know how it goes lol

slamotte
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Awesome ! thank you so much Sir ! Hair is a real struggel 3D, hope Blender will focus more on Hair- its the only Needle eye !

blackswan
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Super awesome and useful toolset.
Wanted to ask if its possible to have the uv mapped relative to the base mesh so that i could use the base meshes texture to read its color and use it on the hair. Basically the generated hair uv coordinate is relative to the base meshes uv coordinate.
This would be used for something like animal fur where the animal already has a texture and then the hair strand would inherit that color.
Edit:
Never mind this it turns out that when you create hair curve asset there is attribute surface_uv_coordinate which serves this purpose.

milkboyG
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I found this channel today . subscribed and hope your channel will grow fast .your content is so good 👍

kkk-xx
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Hi, I still don't fully understand geometry nodes and opening your blend file, i tried to make the braids example longer in length with the geometry node setup but couldn't figure out how to do it. I also tried going to sculpt mode and used the grow/shrink and comb selections but those didn't work either. Just one strand of hair responded. Thank you for making and sharing this.

slytherinmagick
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Есть планы по апдейту всех старых туториалов подстать под 4.2 версию?

minitiv
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Thank you very much for the lessons! how to add your own materials and texture maps? I'm new to blender, so I'm asking very simple questions. I hope you will respond to my request.

ALEX_TK
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Ah, look where the desire to optimize my workflow lead me.
I literally want to Praise Satan

Professor_Vince
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I cant figure out how to add this asset to my blender library.

HeilielPrince
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how would you go about importing the hair into CC4 its lacking a root id and flow map so I can't customize it at all in CC4

bladedomega
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How did you add the "Empy Hair" thing? I can't find it anywhere

ralev_tsu
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wow, i followed exactly every step, and my hair UV's are soo fucked up..

valverdeh
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i can't use polyquit in blender 4.0

wall-egamming
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3:26 That changes nothing, the shape of the hair card remains the same

SamG-nqpi