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Hair & Fur - Blender 2.8 addon - Automatic hair card UVs - Jan. 2020 Sneak Peek
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The upcoming HairTG - Hair & Fur update will feature a Blender 2.8x addon to help with the 3D hair card generation and placement. This video shows the automatic hair card UV generation workflow in a few steps:
1. Create a reference plane to hold the atlas texture containing the hair clump designs.
2. Create the hair card meshes and position them over the reference plane.
3. Assign the atlas texture to the hair cards (single button click).
4. Click the "Generate card UVs" button and the cards are automatically UVed.
This process can also apply to any atlas texture unrelated to hair cards.
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HairTG - Hair & Fur is a hair/fur texture generator for Substance Designer. It can be used to create hair cards, brushes and 2D hair works.
A more detailed multi-part video tutorial is also available for Hair & Fur:
You can get HairTG - Hair & Fur at the following stores: