BRUTE FORCE - Java-based Raytracing Engine

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Video submission for the final project of EC504: Advanced Data Structures at Boston University, Spring 2014.

Created by Rana Alrabeh, Tolga Bolukbasi, Aaron Heuckroth, David Klaus, and Bryant Moquist.

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Nice video! It would've been nice to see a ray-traced solution to secondary bounces of diffuse lighting instead of just using flat ambient lighting, or using ambient occlusion, but still a very good video!

jackaed
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and you get compute shaders and render it realtime

BossBeneBaby
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Nice! im glad someone made a really cool rendering system in java! do you use opengl as a framework to displaying basic geometry, then your engine adds the rest? or is it all on its own.

TheComputadude
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So this is how minecraft ray tracer shaders work.

YourNormalPersonDavi
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Java sucks, if you are worried about speed, you should design your RT kernel in ASM or worst case C++. If you use a powerful compiler you won't even need octrees and all that shit. Doing BigO analysis and then scripting it JAVA is pointless

jamesrockford
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