The Top 10 BUFFS & NERFS In Smash Ultimate

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Super Smash Bros. Ultimate has had a lot of patches throughout its life, and while a lot of them were pretty modest, sometimes you run across a character whos fortunes were dramatically changed overnight, for better or for worse. Maybe they flew up the tier list, maybe they went the other way, maybe their placement didn't change too dramatically but their mains' lives got much easier regardless...whatever the case, today let's dive in!

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Music used:

"MockRock Is Here (Relaxed)" - MockRock

"MockRock is Here" - MockRock

Other tracks withheld to avoid spoilers

All original music, as well as its stems, are available for download to patrons, YouTube members, and Twitch subscribers.

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Thanks for watching!

#SmashUltimate #Nintendo #SuperSmashBros
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Thanks for watching! Ultimate had some pretty substantial patches and there were a _lot_ of characters who came close to being included in the video (I ended up cutting the honourable mentions section down because it was just too much lol), but if you think there's anyone who definitely deserved a slot, let me know!

MockRockTalk
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Patch 8.0 was so beyond crucial it makes up half the list. Someone on the dev team was clearly taking notes on who needed substantial reworks and DELIVERED. You love to see it

TheStarsTwilight
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When I close my eyes, I see Pit’s nair hitboxes

cbd
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"Incineroar was *intimidating in competitive play* " I see what you did there

InuYashaboy
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EXTREMELY surprised to not see Bayonetta here. Went from being unanimously thought of as trash to now being considered a top 10-20 character.

thunderd
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Pre-nerf Pichu is one of the funniest things this series has done.

Moon-nkco
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For a game with 90 fighters that Sakurai admits to being balanced based on Elite smash… not half bad a job tbh

WhyYouWahYoo
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Pichu was so hilariously overnerfed, it sucks so fuckign hard

WHY IS HIS HURTBOX BIGGER THAN PIKACHU

xolotltolox
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Doc deserves a mention, they gave him insane buffs in both 7.0.0 and 13.0.0 which made most of his combo moves do more damage without breaking their combo potential or made them able to combo in the first place.

jangamecuber
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I think Bayonetta should've been a honourable mention. I remember her not being very good at the start of Ultimate due to what she did in Smash 4, and now she's considered to be pretty strong after a bunch of buffs, even winning a major just recently, and has a strong playerbase across the globe.

SeriousStriker
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Remember when they used to patch this game? I miss that.

DankPit
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Kirby's buffs were phenomenal and he wouldn't be the same without them! Highlights: F-tilt became a kill move, nair/up air became faster AND became kill moves, Fair does more damage and kills earlier, down smash is faster and stronger (which makes dair rides worth going for), dash attack became bigger and stronger, up smash sweet spots are easier to hit, and inhale is faster and Kirby retains his copies longer.

djdrizzy
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I am SO GLAD that they patched Mewtwo's down throw into a combo starter... I would _always_ instinctively try to combo it into forward air before the patch. It just felt like it should have worked, but it just didn't... But now it does, and it feels _good!_

lasercraft
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Sheik's changes were really cool too. Made her play a lot differently than her Sm4sh counterpart, going from fair trains and grab kill confirms to uair loops and needle confirms, and fleshed out some of her other moves like dtilt and dsmash got some added niches, which were also complimented by better setups in uair and needles. Landing needle confirms are soooo sick, feels like what this character should always be able to do.

phlny
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On my hands and knees begging they make all these burst option detection type moves (raptor boost, upper dash arm etc) have their hitboxes activate on frame 1 of finding a target in the next game. Its like frame 2 or 3 for pit and peach but something crazy like frame SIX on falcon. Characters like lucina can deadass just walk in the opposite direction and have it miss and they never patched it. I don't even care about the armour activating late. The hitbox being late is criminal

KingKayEyeDee
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They really sent the idea of Pichu being high tier into the Pokemon Ranch upstate. It's probably for the best this tiny little gnat isn't zipping around comfortably only to send you to the next dimension by poking its foot out but dammit I still think keeping Pichu the way he was would've been really funny.

castform
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I think the only buff i'd make to my main (Rosalina) is make it harder to send Luma into tumble so people cant just cheese luma early and force her to play without it so often

Chillaccino
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People lowkey forget how horrible ryu and ken were at launch lol. Glad they got made more functional.

JB_CY
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Finding out about dthrow fair in the first hour of 8.0.0 was magical

It’s not just on heavyweights too, literally any character could just die at 80 if they get grabbed at ledge and don’t react in time to DI out. Which is actually very common because dthrow animation is wickedly fast

leo-mewtwo
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Shoutout to when they removed Dedede's shield break. Cause f-smash taking a full second to come out wasn't enough, it needed a 0% hitbox to compensate smh

kaito