AI Tree | Environment Query System | Unity Behavior Tree

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AI Tree provides a convenient and intuitive interface for creating AI using nodes. This tool will help you quickly create complex behaviors and reactions for your characters, as well as configure them for different scenarios.

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Can you make more tutorials about Physics ?

wyoctbi
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This is very cool! I have nearly 2 years of experience working with Opsive's behavior designer, and recently rolled my own HTN planner, but this query system is just so neat, and I really like your how clean your behavior tree implementation is! I saw this package is integrated with the A* pathfinding project. Does it perhaps have a setting for checking if each node position exists on a Recast Navmesh? Also how is the performance on these querries? Are queries bursted and multithreaded?

SM-Drew
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Hi I really enjoy using this, it would be so awesome if this had Game Creator 2 integration!

paulaitix
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Hello, could you make a tutorial to create an enemy that attacks and damages the player? thank you!

rodrigov
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