Ue4 C++ AI Behavior Essentials Part 4 - Strafing and Shooting

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In this video we create our first combat behavior for our bots which is strafing and shooting.

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nice video i cant wait for next video Gj

sakur
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Really good work here. Hope you continue with the combat roles etc. Thanks. You got my Sub.

CulbladeStudio
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Thank you very much for another great tutorial, very easy to follow as always! There is one thing I found a bit strange: At 11:07 you show the avoidance in case of damage and you use the LastStimulusLocation as the condition for the movement. If I understood the idea correctly it should probably be the MoveToLocation instead of the LastStimulusLocation. Thank you very much in advance for clarification.

dominikwerner
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I don't know C++ but this made me subscribe :)

pawpotsRS
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awesome video, really cool AI, I finally find really amazing stuff here, hey I have a little issue, I downloaded the project file you shared but getting error like "Try rebuilding from source manually." can you help me please ?

uyebirbirinciuye
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Why not separate each state into trees and control the states from the controller itself? It will make debugging easier, make your AI more modular (Custom trees per state) and less prone to bugs.

vegitoblue
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I tried to put the AI characters and used the player character that you provided with the project on a new map. But the AI is not responding to the player. How can I fix that?. I have added the AIManager to the level. Is there anything I can do to test this on a new map?

ivarplays