How to export a Quixel Mixer material to Unreal Engine

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Join Hardcore Rick on the journey to build his own virtual reality, streaming in real-time from Unreal Engine with the Off World Live Live-Streaming Toolkit.

This series will help you to utilize the amazing free tools that are out there and take command of the endless digital expression that is available to build your own worlds.

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Now that we have created an awesome material using Quixel Mixer we are going to take a look at the pipeline of exporting a Mixer material to Bridge and then Importing a Mixer material in to Unreal Engine. This is an easy way to get realistic textures in Unreal.

1. Open your Quixel project.

2. In the Export tab set your Export Target, Asset Type and Category.

3. Once your file is set up go to File / Quick Export.

4. Open your map in Unreal.

5. Navigate to your texture in Bridge by going to Local/ Mixes.

6. Check the export settings of your chosen material.

7. Set the Export Target to Unreal Engine (Same version as you have installed). Wait for Plug-ins to download if not yet downloaded.

8. Click Export and your material will be importing to it's own folder in Unreal.

9. Double click the material to edit specific properties like tiling offset.

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