The Giant Combat - Stickman & Ragdoll Fight

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Who will win?

Red vs Blue

Destroy the enemy base

Thank you for always watching my videos :)

[ BGM ]

1. Song: Clarx - H.A.Y [NCS Release]
Music provided by NoCopyrightSounds

2. Song: Dirty Palm & Benix - Legacy [NCS Release]
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3. Song: LOUD ABOUT US! - Goes Like [NCS Release]
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4. Song: Dread Pitt - Pyro [NCS Release]
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5. Song: NIVIRO - The Apocalypse [NCS Release]
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6. Song: NIVIRO - Sapphire [NCS Release]
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At halftime, it was thought that the blue team would lose. Fortunately there is continuity "3 ALL" Finally fought back directly and clear directly!A wonderful counterattack I haven’t seen in a long time.❤

linbill
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Makin lama makin bagus deh video nya (indonesia)

aisobariah
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I want more stickman races those looked super realistic

ze_glitchy_gamer
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It's strange that the blue team is constantly winning🤔

Bad_Boyik_
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Red really pulled a battle cats Uber at 4:43

iceywolf
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OMG! You know how to create amazing battles 😊

androidweeklygame
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*Blue really summoned his ancestors* 💀💀

SomeoneJustPassBy
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Man, blue really held his own and it pad off with them winning

TheGamingVanillite
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These marble race/ battle videos are so cool!

jingpan
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THESE ONES ARE SO GOOD! You should make more of these sort of battles, great content!

rohithimself
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When I saw that glowing rainbow "3 ALL" I thought it created the most powerful giant instantly, but only had three uses. I was quite disappointed tbh.

difrractsliver
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I would've skipped flute school just to watch your videos (even if its 3 minutes long lol)

manuelbouzidi
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Hmmm....this time looks more simple battle for me but...I'm just overanalyzed it just for fun. :D

We're somehow in a kinda futuristic era where Giant forms are accessable to all units using certain type of research and quite suprisingly how this idea can be a good thing in battle, espeacially turning the tables in unexpected situations.

Each side are equiped with a base turret that they need to defend from their enemy. Base turrent now have 3 different phase of different health and turret damage that can cope with attacks from enemy. As per usual, during phase changing, base turret will release an explosion to wipe out all enemies on battle field. Turrets will increase it's shooting speed as phase changes.

Phase 1 : 1000 HP Damage = 70 (Homing)
Phase 2 : 2000 HP Damage = 135 (Homing)
Phase 3 : 3000 HP Damage = 200 (Homing)


Units introduced in this video are rather quite simple but still balance in this fight

1) Dual Sword
HP : 120HP
Attack :
Basic attack - 15 HP + 20 HP (Cross Swing) - Knockback
Secondary attack - 15 HP + 20 HP + 30 HP (Stab) - Knockback

2) Artillerist
HP : 80HP
Attack :
Basic attack (Charged shot) - 40 HP (Approx. charge time ~ 6 sec)
**Shots can be missed :/

3) Cyborg Ironfist
HP : (Can't be identified due to chaos)
Summon cost : 5
Attack :
Basic attack (Smash) - 50 HP
Secondary attack (Smash up) - 30 HP + 30 HP
Tertiary attack (Giant fist) - 70 HP (Pierce)

4) Battle Walker
HP : (Can't be identified due to chaos)
Summon cost :12
Attack :
Basic attack (Missile barage) - 30 HP (18 missiles)

What makes this video special is that, the units can be Giant-nized to enhance thier stats. This ability will increase the units size, health, range and damage dealt and pierce ability but attack speed will be reduced significantly. The Giant-nized will increase 1%, 3% or 10% of applied unit's basic stat, corresponding to size, health and damage dealt basic value. 3% All selection will applied 3% to all units available on field.

Notes :
- Dual Swords and Artillerist have relatively low basic value so they probably have some higher percentage in early stage of Giant-nized to catch up with Cyborg Ironfist and Battle Walker.
- The percentage can cause incredibily long decimals to some damage/health thus some values are rounded up.
- Shots from Artillerist have a chance to deal splash damage and increases as Giant-nized value it recieve increases
- No. of missiles from Battle Walker increase by 1 for each 1% Giant-nized it recieve. It also increase chance to knockback smaller enemies.

my analysis so far. Thanks for reading. :D

thelternative
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The recreations are so fancy im impressed

pearlyzahee
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This was fun to watch! You should make another one! ❤😁

Cali-my
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This one felt a lot more balanced as a whole. I think the incrementing health bars with two breakpoints were a good decision. The giant mechanic also functions as an implicit crisis powerup since all the juice is poured into a few units after a near-wipe.

arkdirfe
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These videos are as smooth, as silk. Glad this one didn't take 3 months to upload, like last time.

mr.mckinneysautomotivecent
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Ur vids quality are so good that im waiting for days to watch urs

StickDevil-bveb
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*Bien jugado 😎✨* tenía fe en que el equipo que escogí que remontara y les gane

UnusualShy
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It’s always a good day whenever you upload a new video, Z Arcade!

thefirst