Stickman Fight : Select your body & weapon and fight - Marble & Ragdoll battle

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Who will win?

Red VS Blue

Destroy the opponent's watchtower

※ There was a caption error in the previously uploaded video, so I uploaded it again. ※

[ Greeting ]

I'm reorganizing the Stickman script for the efficiency of the work, so the work was very late.

In the future, I plan to make various videos using Stickman as well as battles.

Thank you so much for your interest in my channel this year.

Happy new year to all the viewers.

[ Content information ]

1. Destroy the opponent's watchtower and win.

2. In this video, the rescue system will not operate at 500 HP.

3. If the stickman damages the watchtower, it will not further damage the normal unit until the attack is over.

※ The background image in this video was supported by YouTuber Robinforest ※

[ BGM Information ]

1. Song: Dirty Palm & Benix - Legacy [NCS Release]
Music provided by NoCopyrightSounds

2. Song: Warriyo - Mortals (feat. Laura Brehm) [NCS Release]
Music provided by NoCopyrightSounds

3. Song: Dread Pitt - Pyro [NCS Release]
Music provided by NoCopyrightSounds

4. Song: Unknown Brain & Hoober - Phenomenon (ft. Dax & VinDon) [NCS Release]
Music provided by NoCopyrightSounds
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The child soldiers were really cute. I never thought I would make a sentence like that

tylerjohn
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11:23 The blue giant rapping as he casually annihilates the red army

Jalaluddin-csre
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Great job! I have also been trying to make a similar video, but I only just realized how much time and effort this took. Keep it up!

AlgoMarblerYT
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Мы не когда не забудем того последнего гиганта

ДмитрийВоронин-зе
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Dude I love these videos so much, every time I see a new one you always seem to improve with your visuals and animations. Mad respect.

Chris-jlvp
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Spoiler Warning! Think before you reveal the next paragraph!





Although Red didn't win, I'm still amazed with this concept. This is like next level of amazingness! Please keep it up :)



p.s. : I actually can already guessed Blue's gonna win in by thumbnail cuz Red winning a lot in your videos recently 😂 need some blue to help equal things up 😅

Alterr.
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Marblepedia

Split: You will be split into 2 marbles
Weapon: You are now able to choose your unit's body and weapons

Unit: A moving stickman (or marble) that can move forward, backward or up and down depending on what setting you're using

Map: A map is a large place. In the video, the map appears to be a bridge, each of the bridge's end has a castle for Red and Blue

Teams: Teams are what make the video entertaining, you can decide on a color

Types of Units:

Standard: A standard unit, holds one of the 4 chosen weapons for it

Mini-men: Smaller and weaker units, they come in 2, holds one of the 4 weapons chosen for it

Giant/Guard: A and more strong unit with a Spartan helmet used somewhere in human history, holds one of the 4 weapons chosen for it

Titan: A freaking beast that is much more bigger and stronger than a Giant/Guard, holds one of the 4 weapons chosen for it

Weapon(s): A unit that is attached to another unit, it is mainly an object (like a gun, shield or AK-47)

Types of Weapons:

Spear: The starting weapon at the start of the video, is attached to one of the 4 unit types

Bow: A ranged weapon mainly used in the backlines of a battle, is attached to one of the 4 unit types

Dual Swords: A weapon that is the spear on steroids, is attached to one of the 4 unit types

Axe/Staff: I am kind of confused cause I was typing out the Marblepedia someone explain please? Is attached to one of the 4 unit types

Fun facts:

Spear: The spear was the earliest weapon in human history!

Mini-men: Was originally going to be called "Minions" when I was typing the Marblepedia!

Unit: Somewhere in the Unit part, it refers "Marbles" as a throw back to the original "Marble races" in older videos!

Giant/Guard: At the end of of bio of Giant/Guard, it refers "Somewhere in human histoy" meaning, yes, there is a Spartan helmet used somewhere in human history

Standard: Was originally gonna be called "Regular", "Stickman" or "Man" while I was typing the Marblepedia

martian
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Stickmen have gotten smoother, I see!
Oh, is the choice of attacks from the spear random? That's neat; small overall impact but enough to break up stalemates/even matchups.
Having two common unit types with different movement speeds produces some interesting dynamics. There's a risk of splitting your army and suffering defeat in detail, but it can also let later summons catch earlier ones, let your archers sync up with your melee fighters, etc. Plus the little guys are faster+smaller but also less tough/weaker to AoE so it creates a unit matchup table of sorts also.
whoa that big red guy just tore through all those ranged dudes
oh the big spear guy gets different attacks? Very nice.
Ah, this kind of magic plays nicely with the terrain. This might have been true last time? But it gives the attackers an advantage since it seems to work better uphill. I think the short profile on the small units is also more effective uphill (and less downhill)
Oh, the orb itself does damage? Also interesting. There seems to be a fair bit of subtlety to the weapon mechanics this time around.
Big axe guy seems good against hordes of enemies, not so good against another big dude. Different melees seem to have different pros and cons. Love that, honestly. Spear is like an all-rounder, dual swords is better against single or more clumped up targets, axe is better against more spread out enemies (though all maintain AoE capacity)
There's even the matter of effective range meaning that forces with a variety of weapons will naturally BE more spread out, making them stronger against dual swords and weaker against axes.
Ah, and of course the increased range on large units (and decreased on small, come to think of it) shakes this up; a large dual sword unit has similar range to a medium spear unit has probably similar range to a small axe unit, so they're all effective against roughly the same spread-out.
Yeah, you can see the damage from blue's giant spear unit was fairly well mitigated by it only getting to hit one red unit at a time, at least early on.
Oooooh, and the axe windup makes it bad as a rush weapon, too. So not great on little guys unless they're running to an already contested front.
Ah, and magic does a good job of stalling giant guys, or I imagine pinning them in place while more spells/arrows take them down.
...it seems like if you start your axe windup and your target dies, you get to run ahead while still performing the attack animation? That seems potentially powerful; if you start the windup and then charge a large group of enemies you can effectively reduce the amount of time exposed to enemy fire before getting your first attack off.
Oh, attack selection might also be random on the dual sword guys? Cool.
Ah, knockback from magic can hold units in place while an axe charges, too. There really is a LOT of interplay going on here.
Illustrative exchange: Pair of small dual sword users got in significant damage against that large spear guy around 8:05. Not sure if it was more or less than a third of his HP (the watchtower archers and single medium axe swing did a fair chunk) but I'd guess they'd do worse against a large dual sword user (they'd both still be in range) and better against a large axe user (they'd get more hits before getting whacked)
Wait, the axe can actually miss if you're in too close? Okay that definitely changes matchup information. Most notably that giant axe guy *needs* support to work.
Hm, although it seems like the large dual sword guy took 240 twice from it on the next swing. Not sure what the exact deal is.
Oh, the pommel deals damage? Interesting, so there's a sweet spot to stand in. That does prevent the axe from being terrible, to be fair.
hahaha yeah wow that tiny spear squad wrecked those casters. Speed and a small profile improves their chances against projectile guys significantly. If I remember from earlier it's even nastier against archers.
Oh and the forward spear thrusts combined with the terrain, unit size, and unit separation make that big guy fail to get almost any AoE damage at 9:20! God these dynamics are fascinating.
Oh there's multiple attacks for the axe, too? Sweet.
I hadn't even noticed, but this unit set seems quite well balanced given how the flow of battle has gone so far.
Small guys taking magic aggro so the big guy doesn't get pinned down was a good piece of "strategy" there.
Welp, GG, how did that giant axe guy live so long good lord.

This is starting to get to the point where if most or all of the units we've seen across these videos were in one place, there'd be enough tactical variety to make a decent game with some player input into what units get picked.

...maybe, like, by having multiple plinkos and getting to pick which one to send marbles down, come to think of it. There'd be a natural incentive to keep investing in one so you can get the powerful multi-ball units more consistently, but you could also "reserve" one by getting to one or two away from having it and then pouring marbles in there when you need it (this would be good for things like dragons, for instance)

Interesting_Failure
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I never saw kids are knights
but their cute
I love the kids

adamadoom
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The type of video to watch at 4am. Love these videos keep it up

kaimietisiskaima
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7:08 let's pay respects for the child sages

randyrandom
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Child soldiers with the wand your a wizard harry

Deltasquad
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I love the body/weapon combination idea! I feel like it's only scratching the surface of possibility though.
Makes me wonder how a class/weapon/passive ability combo would work.

razenburn
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More more more, i need more this video!!!😆😆😆

awei
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The little baby stickmens are strong though lol

nikeSsyYLEer
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I like it when the weapon should pair perfectly with certain units / bodies to functionally deals efficient attacks to the watchtower. The body itself plays the important role this time. Here's some combination that I think works together.




2 Minions + Double dagger
They attack and move at very fast speed. Suitable for dealing early damage and delays enemies to march foward. They can be useful with Spears as well with fast attack speed.

Sprata + Spear
Common combination. Decent attack speed and decent health to tank. Alternative weapon could be axe / double dagger.

Giant + Axe
You can tank most of the enemies attacks and deals a lot of damage. Spear could work as well since Giant will dealt more pierecing damage with Spear.

Normal + Magic staff / Bow arrow
All weapon still works with the Normal but I rather put them together since other weapons had work with their respectively bodies. Plus these weapons doesn't really dependant to its users (Don't really work well for Minions, Unusable for Spratas & Giants)

thelternative
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This one was extremely satisfying you really nailed it if anything it ended too soon!

michaelcross
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12:45 "Mission complete"
* dies *

jonathanschmitt
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The fleet of red halflings at the halfway point really saved their team

gobbers_gobson
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Incredible as always, this time with customizations 0-0

Your videos never cease to amaze, you're good at making them :)





E
:D

potatoking