One Buff I Would Give to EVERY Character In Smash Ultimate Part 10

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I talk about one buff I would give every single character in Super Smash Bros Ultimate for Nintendo Switch

#larrylurr #supersmashbros #nintendogame
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"Like it's... It's horrible" 😂😂😂 well said brother

d.g
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I disagree with the pit change. The reason why his spike is weak is because he has an amazing recovery and can already gimp recoveries with Arrow.

If I were to buff Pit, I would make his uptilt hitbox larger so it hits more consistently.

cdxxlxil
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i really like dark pit, but i dont like how bad his/pits nair is. you would think beecause its them spinning their blades around them that the hit box would bee all around them but it isnt & has big gaps that they can get hit through

Redbeedrill
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Seeing this series made me understand why MockRock said he wasn’t going to let himself just constantly revert old nerfs and make things back to how they were in previous games when he did this topic.

TheNorfAndOnly
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I agree. Of all the characters in the game, Meta Knight should have the easiest time doing smash 4 esque up-air ladders.

notottomedic
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I gotta disagree on that DAIR buff, it's nice but they don't need it at all. Giving Up-Tilt better combo potential or making Up Throw or Up Air kill moves would be much better and still very reasonable.

colekramer
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A buff I would give Ike is to make his Up-Tilt kill. Nair is FINE and does not need to go back to pre-patch (although it'll be appreciated)
Up-Tilt has NO use overwise.

luischeco
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meta knight needs more horizontal air speed when he's in free fall, if he had that he'd be 500% better ngl

jaydeecantread
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Honestly for pit id make his arrows simaler to how they worked in brawl. For those who dont know, in brawl you could shoot an arrow straight up over the top of the screen and make ot come back around in a loop. Imo it wouldn't make him to much stronger but would make him have a higher skill ceiling and way more fun

Ambreil
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Give Banjo and Kazooie 2 greneggs with 1 extra second before they explode.

chrisbeach
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For ZSS honestly i just preffer to make her fair, upsmash and side b work as itended, maybe not side be, since the jank off stage can be pretty good, but specially fair is so bad

cesarTorres-ljdf
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I would give landing nair and fair more frame advantage for the pits

JD
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The zair buff is pretty nice, but I’m still thinking about how if they reduced Toon Link bair endlag by 1 frame, he’d be able to do 2 bairs in one short hop… it would be disgusting but I don’t care

TinkC
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The dair buff would actually stop a lot of kill confirms from working so idk about how good it is

topino
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for me, give pit/pitoo a better uptilt. dair serves its purpose, but uptilt is just.. useless. on the ground its bad, as an antiair, it straight up dosent work. the knockback hits them too far.

i mean i could give a laundry list of buffs.. make neutral b faster, give up b a little in-flight movement, less lag on side b, yadda yadda, etc etc..

hellhound_
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Buff some taunts to have a hitbox/ windbox) and some could dodge attacks.

dagoodboy
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I would buff zero suit by giving her her brawl model back

thomascarrie
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You want pit and dark pit, characters with 6 jumps and have an up b that goes to heaven and back, to get a stronger spike? You sure you want to see that?

hugodellamun
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ZSSamus let her flipkick be invincible again like back in brawl and let her grab trun into an up tether be truning the control stick up like it was in brawl grabbing people out the air

etherealbladerx
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I’ve played Dark Pit since release.

Please give me a forward air.

benarmitage