Adding MULTIPLAYER to ANY Godot 4 Game

preview_player
Показать описание
Welcome to part 2 of my ultimate Godot 4 multiplayer series! In this episode, we will look into adding basic P2P multiplayer to our game.

See the source code here:
Рекомендации по теме
Комментарии
Автор

I love the explanation, Not too fast where I had to pause every second to see what is happening but also to the point. Please continue making these, They are really helpful.

Theposhestcat
Автор

Might I suggest keeping the naming convention the same for multi-part videos? Also, throw them in a playlist for ease of access :) Thanks for the content. Liked/Subbed <3

fitz
Автор

OH MY GOD
Where have you been all that time?!
You are literally a savior of my local project

randomnyyStrannik
Автор

I waited for the second episode, glad it came out !

aarthix
Автор

Shoutout to you. Might have fixed a big problem i have in my game

bongo_
Автор

This deserves so many more views than it has!

BiLLzDevs
Автор

Man i star reciently with godot and whtch you is amaizing, will see all of your videos, im trying to do somthing, but have no experience... keep doing videos great job

broodly
Автор

ive never even tried godot, watched this at random and now i want to

fredericorinco
Автор

Thank you so much, this makes SO MUCH more sense than other tutorials about the same thing. Quick question, can this be easily converted into a server/client relationship? I'm guessing you can just remove the code that spawns a player in for the host, but I want to make sure. Thank you

AidenJames-ny
Автор

25565 :D looks familiar
thanks a lot for the tutorial btw :)

ThaMentalGod
Автор

pretty good, wish there was a little more explanation to what those things do exactly

Malkovith
Автор

Awesome video! Subscribed!
Do you have tutorials on how to implement steam multiplayer and achievements as well?

Betegfos
Автор

Thank you, this is actually really useful

stesproject
Автор

9:03 - I got to this point and had it working as you have it. However, when I added the set_multiplayer_authority, it prevents the joined person from seeing any players. When I comment that out, then it works fine. I am using 4.4 and I see that you are using 4.3. Do you perhaps know how else to do this where it works?

PhillipVector
Автор

can you add the ability to make a pause menu? great tutorial btw!

MoreEspresso
Автор

It's great! But I always see these tutorials synchronizing players by instancing them into the scene, but is there a way to synchronize an already placed player scene from the game world instead without instantiating?

Bond_
Автор

my biggest issue is how everyone only tackles per-scene multiplayer. what if i want a lobby scene where players can queue up to the host and the host can start the game, and load the new scene like a match of CSGO or any modern game?

lukabrasi
Автор

Is there anything different I need to do for 3D games? I'm trying to follow this but for some reason both of my players seem to have the same view, and both are able to see the second player but one player seems to control both of them. I think I'm messing something up with my player spawning

toastyboi
Автор

How does this work with the steam joining and such, if I wish my game to be a simple p2p arena game would this be enough at the end? Assuming you can enter an IP to join etc.

emilgebl
visit shbcf.ru