The Ultimate Guide to Sculpting Pores in ZBrush - Advanced Sculpting Techniques

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In this ZBrush sculpting video, learn how to sculpt pores and high frequency using alphas and hand sculpting. You'll learn techniques to make your sculpts pop!

FlippedNormals Skin Kit

FlippedNormals Face Kit

Timestamps:
00:25 - Theory of pores and high frequency
07:01 - First pass alphas: Primer
11:00 - Balancing the sculpt with clay brushes
16:56 - Adding pores and details with alphas
22:19 - Pimples and blemishes
26:12 - Bonus Tip

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Your videos have improve my work in Zbrush to another level, thank you so much❤🎉

MarcosLuisReyPerez
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I'm glad you guys are talking about this. There is not a whole lot out there on the subject other than "Go buy texturing xyz's stuff".

hardwiretoo
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One of the best videos I've seen on the topic. I can do solid head sculpts but I've always struggled with the high frequency detail stage and there were definitely a few "aha" moments watching this which I'm excited to apply.

nephilim
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Amazing guys! So handy!. I'm at this stage in my sculpture. This became priceless. Thank you so much!

adsicon
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Henning, it is time to sculpt each pore individually. Next level sculpting

fshzelot
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Which would be better? Sculpting pores manually with dragrect or project them with zwrap or something?

dExpertPro
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Great tutorial! Thank you
Are you planning on making a tutorial on how to sculpt a face like you sculpted shreks face? Or maybe make a course about it?

solidasstone
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Thanks for the video! Your break down of low to mid to high frequency has really helped my sculpts. I really like how you explained primer, which I think I’ll think of as the “high mids.” I’ve got a question though.

For high detail sculpts like this, are there any tips for managing full body characters or creatures? Would you keep it as one contiguous mesh, or separate them, perhaps by UV seam? I know that naming is super important when baking maps, but is it possible to have the body split into multiple high res sculpts, and then bake your textures to a singular, retopologized mesh? Or would you just brute force it and hope your computer can keep up, only separating what can be separated, like the eyes, inner mouth, horns or claws, etc? Thanks in advance!

amesmedia
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Bro Shrek gone through some heavy shit.

alexly
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You guys need to upgrade to AI for rendering scenes That should be the next step

dwainmorris