Everything you need to know about BLJs

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0:00 - 0:45 - Intro
0:45 - 2:41 - What is BLJ?
2:41 - 4:15 - Ways to BLJ
4:15 - 6:07 - Staircase BLJ
6:07 - 8:04 - Time for Analysis
8:04 - 9:27 - Speed
9:27 - 10:31 - End

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In Japan, it is called ケツワープ (butt warp)


Edit: The way Mario's kinetic energy accumulates is similar to the シツリョウホゾンノホウソク(law of conservation of mass) in physics

This is called ケツリョウホゾンノホウソク (law of conservation of ass)

atusiryu
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Can't watch this before marriage 😢

LemonRush
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I wanna see you explain Cloning. I know Bismuth’s ABC series covers it, but I think it would be very cool to see explained in your style.

LunaticJ
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9:33 The art style of your level here is so good. Everything looks paper-crafted, but in a mixed medium of extra junk, like pie tin bases for the mushrooms, and I love it! I'd love to see more papercraft in real life incorporating tin and aluminum now..

gipadonimus
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FINALLY! Someone notices the way Mario BLJs in the Shondou Version. Everyone assumes a cap was put in place when instead Mario just stops moving for a split second.

Mr.Q_Dude
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Lmak at the Veritasium reference at the start.

The editor did a fantastic job also.

This content is great. I could hear you talk about any mechanic in Sm64 for hours.

Snooplax
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It looks like another way to tell the difference between true staircases and slope staircases is the drop shadow. True staircases have a horizontal shadow and slope staircases have a shadow with the same angle as the slope.

jimmyhirr
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for anyone who wants to know what the veritasium video at 0:14 is, it's his "These Illusions Fool Almost Everyone" one at 7 minutes and 37 seconds. he changes his titles a lot so it's the one posted on august 14th 2024

Spax_
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It brings me joy that we all roast Veritasium for blaspheming Mario 64

MajorTom-wsmy
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You can also tell if a staircase is a staircase or a slope by looking at Mario's shadow
The main foyer staircase will have Mario's shadow projected diagonally while literally all the orher staircases in the castle will keep Mario's shadow horizontal and attached to one step at a time

ddnava
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Not gonna lie. This was not the first thing that came to mind when I saw "BLJ"

FlaccidFella
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2:13 casaualy walks at -200 speed with normal walking animation

lolimlol-pssf
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I can't remember if it was on another video you did, but IIRC, Mario's collision is kinda raycasted, but rather than check for any and all intersections along his projected path, it just moves him a quarter-frame, tests his hitbox, and repeats the process for as long as no collisions are detected. At high LBJ speeds, the quarter-frame checks can't detect a collision, and let him just phase through.

eddievhfan
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I really like how you refer to 'numbers too big to do math with' when reaching the end of floating point numbers. That's such an intuitive way to describe how that works without unnecessary hype.

tannerjacobi
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I can't wait to play your fully optimized SM64 game on original hardware, I hope it releases soon!!

Ragesauce
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It feels weird to hear the word "exponential" these days used to describe something that's actually exponential.

Thanks for the explanation; I basically only knew about the uncapped negative speed part of it.

CottonModem
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After all these years. I can understand the most insane glitch in SM64! THANK YOU ❤

FrostbytesYT
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9:38 bro decoded utf8 data as latin1, rendering the German name Kümpel as Kümpel 😂

GreaterJan
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Even with the high production value of this new video, Kaze still retains the classic outro video. Props for keeping a channel staple alive and well.

AgsmaJustAgsma
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I love the illustrations and effects you put into this video. You worked hard on this!

saymehname