Beginner Blender 4.0 Tutorial - Part 13: Rendering

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In this video you'll discover how to determine the correct sample count, rendering to a still image sequence, and undergoing a Pre-Rendering Checklist.

===Links🔗===

=== Chapter Marks ✂️===
0:00 Choosing the sample count
2:52 Noise threshold
3:40 Time limit
4:02 Rendering to a still image sequence
7:14 Pre-Rendering Checklist Time!
7:40 Face orientation check
9:08 Unwanted object check
9:58 Intersection check
10:14 Improving the composition
12:53 Improving the lighting
14:46 Exposure check
16:18 Color check
17:09 Adding SSS to the donut
17:43 Improving the sprinkles
20:17 Adding Big Medium Small details
22:42 Improving the Sky lighting
23:14 Adding Depth of Field
24:42 Adding Motion Blur
25:06 Fixing final problems

===Follow me🫰===

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If anyone else is having trouble with the red bits not turning blue at 8:41, try going to Object Mode > Select the red bit > Switch to Edit Mode > Click "A" on the keyboard > Click alt+N > "Flip". I had several faces that refused to turn blue but this fixed the problem for me!

commonsenselyrics
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Andrew, I appreciate how most of this video was tweaking or correcting things that weren't right the first time around. A lot of people who make tutorials make it seem like everything just comes out magically perfect if you take it step by step. But tweaking and correcting is always part of the process, and here you demonstrate some very typical (even for grizzled pros) issues to watch out for.

MBelinkie
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I'm amazed that in 30 minutes, with barely any cuts, you found an excuse to revisit every single topic from each of the previous 12 videos

idrios
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Thank You... After giving up about a year ago 1/3 through the prior tutorial. I finally became resilient and kept up with it. I tried things for myself and played with features. Made 'blender friends' along the way.

What a great community!
If you are reading this and you finished the tutorial. WELL DONE!!❤‍🔥

phileezor
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Thank you very much Andrew, I've found this series really helpful.
5:31 After having my laptop crash, I've found that you don't have to start the rendering from the first frame again. Go to Output > Frame range and set Frame Start to the frame that was incomplete and it will just render again from the frame that couldn't be completed.

sarveshc
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Really crazy that just after a month of putting this tutorial out Andrew pulled in almost 70k people that have gone through the series and watched/learned Blender. Thanks for the amazing tutorial Andrew, honestly best beginner tutorial out there.

jeffreywatson
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Tip: If your animation rendering has been stop in middle somehow lets say @ 60 frame like me. You can resume (don't need to re-render it) by entering frame start and end under frame range in output setting(where you entered location to save rendered TIFF images - just above that)
Frame Start: 61
End:160

ADSAnimation-hi
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8:34 Pressing shift+n doesn't do anything for me. I don't get the recalculate normals box either. Anyone know what I might be doing wrong?
edit: I solved it. I was trying to do this in object mode. You have to be in edit mode for it to work.

Jotaro-o
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That advice of rendering the first, the middle and final frame is actually pretty good, I'll never forget it, thanks guru, and imma start rendering.

Palatio
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Tips for getting the rendering done within a day if you're using a regular laptop:
1. Make sure your Viewport Shading is set to "solid" mode before staring your render
2. Set the samples in the Render tab to "5" - it's not perfect but it will give you the files you need for Part 14
3. Use png instead of tiff

commonsenselyrics
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unfortunately this is where my journey comes to an end in this series, it took 40 minutes to render one frame of the image. but hey, i did the rendering for last tutorial so i think i don't need to do it for this one. thanks for everything andrew!

Satgamerd
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There are some compositing tricks to reduce the moving noise in animations, there are also special denoisers called "temporal denoisers" which can handle animations properly. For anyone interested, consider checking those out!

MrTomyCJ
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Andrew, Thank you very much for guiding my donut for the second time my first attemp is way back 2021 my old celeron laptop I stopped cause of laggy and sudden stop, now I have new pc tools no excuses and now I did it the donut make me hungry in the process, I did it I learned the basic and fundamentals, I did the plate alone because of you, i love seing my self doing the things i want before, thank you very much, "Maraming Salamat po, Blender Guru"

jhonbautista
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I’m rendering in an LG Gram laptop and with 15 samples I rendered 2 seconds of animation in 8 hours 😮

roadrunnerplaying
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16hours of rendering...off we go!
I think i need to learn how to improve the rendering time and quality by a lot for the next time bit i hope the end product is worth the wait.

Thanks for this incredible journey through the features of Blender!

Blockinger
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Excellent video within an excellent series. I have one small point to add that will be important for those of us running on older equipment. I had no idea that it was important to have the viewport in 'solid' rather than 'render' display mode before rendering the series of PNGs. A 64 sample render of the donuts in Cycles took on average about 140 seconds with the viewport in 'render' mode. In 'solid' mode this went down to 90 seconds. I guess the % difference would be trivial for those running red hot new processors and graphics cards, but for many in a slower world, it will make a lot of difference.

jimcoote
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What I think is neat is I asked my friends for ideas, one friend wanted a Boston donut (a donut with no hole and cream filling) and one asked for donut holes. When you got to the part about having a medium sized part to the image, the donut holes were perfect for it. Awesome tutorial by the way!

QwertyG
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I actually had the collection issue earlier and was digging around when it hit me. Love that you left in the fixes you made, makes me feel confident when trying things, knowing that even people with a lot of experience mess up the simple things from time to time.

chrisfanner
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6:19 i love when he talks about stuff like this, he's so transparent about it

_Cotton
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It's almost as if he's perfected this tutorial to a degree where even his mistakes are intensional to show us how to fix issues... You're a donut wizard truly

kindacapable