I Completely Rebuilt Hello Neighbor From The Ground Up!

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Hello! I hope you enjoyed my new version of Hello Neighbor! It was a joy to make, and if you want to see me do this with more games, LET ME KNOW! This was a fun video to make, and I hope you enjoy my take on Hello Neighbor. As always, this was an opinion. Remember that.

#helloneighbor #gaming

Edited by Diego Cato
Script and Voiced by Sandwichly
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Thumbnail was a combined effort by BarBADroid and GamesPofficial! Massive Thanks to Them!

Sandwichly
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I think Tinybuild will enjoy dissecting this frame by frame 👀

Jnp-rwyg
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yeah the old concept trailer's realism was one of the things that made it scary, the hello neighbor at release was cartoony and abstract

cheesepop
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If anyone interested, there is a video on Youtube in russian where tinybuild CEO talks about how they intentionally made this game's lore to lead in one direction, and then completely changed it to keep the discussion going. His presentation is full of these marketing moves that they used, and that's kinda both impressive and disappointing

Cinnamowo
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I wish Hello Neighbor was like Alpha 1 or like Pre-Alpha.

azimuddin
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I've always been under the mindset that if TinyBuild just decided to take a bunch of time and reboot Hello Neighbor entirely with polish, they could still salvage everything, they're just too lazy to do that

Gixin
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now THIS is how hello neighbor SHOULD have personally i watched aaronsaywhat play all the alphas (and get put on the cereal box!!!!) and those were SO MUCH FUN
but then the final build came out and it was so.. underwhelming
i definitely think your changes would make it a MUCH more enjoyable experience

acidicvagabond
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Where it went wrong is simple: it's what happens when a publisher takes control of the direction of the franchise rather than them letting the creators make the game they actually fucking wanted (and promised) to make.

kitsunemusicisfire
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This is honestly a really good idea for a Hello Neighbor reimagining, it’s more coherent and less messy.

I think it’d be better if the Full Game had Pre Alpha or Alpha 2 Styled Graphics.

The AI modifications make things more balanced.

I’d think it’d be better if there was no double jump because it would be simpler and make things not easier unlike the shoulder bash which has a risk of alerting Peterson.

The Final Boss rewrite where the player controls the Peterson and saves Nicky from The Thing is a great rewrite to make the story more coherent.
It’s nice combination of the Full Game and The Alphas.
It also reminds of a mod where you save the neighbor and kill The Thing resulting in an older Peterson revisiting Nicky.

InternetFanatic
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Dude, letting people build their own maps is just the best.
osu!, Terraria, Geometry Dash...
None of those games would've been as big or live as long if it weren't for their mapmaking abilities.

Magnapinna
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The only thing I completely disagree with are the powers and a bit of the art style. I’d just remove them entirely, they really don’t do anything good for the gameplay and just make NO SENSE…And as for the art style, I’d rather go back to the Pre-Alpha style where the character is cartoony but the world around it is more rough and scary, it sorta contrasts well and doesn’t feel like Mr. Peterson just meshes with its background (if that makes sense) I also just don’t think the HN art style works well for the horror aspect, but the Pre-Alpha one always makes me feel anxious, especially with the lighting!

Though, I do think a shoulder-bash power of would work better as a mechanic rather than a power. Bro just finds Mr. Petersons training tape or smth lmfao

MrEggBoi
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Bro took "fine, I'll do it myself" to another level

denisburlacu
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15:14 Fun Fact: There is actually a Hello Neighbor Builder on the Epic Games Store. You can include a bunch of locks, doors, and locks, and doors… did I mention the locks?

Themasterofallhorror
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3:33 Also makes sense he'd only have so many resources to distribute.

Could apply same to cameras also.

youtubeuniversity
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I honestly think that hello neighbour story and the themes it has throughout are the strongest part of the original game.

The story of hello neighbour is one about fear, and how it can affects ones actions. Before the crash, Mr Peaterson had a great life, but after it, he went into a depression, and was unable to help his own children process their own grief, leading to his son killing his daughter by pushing her off the roof. Mr Peaterson locks his son away in his basement both because of anger, but also because he is afraid of losing the only bit of his family he has left, and then once the player almost finds out his secret, he locks him in there two, he didn't want to risk his secret getting out.This then tramatises the player for the rest of their life until they go back to that family home, and ultimately comes to terms with what happened, choosing to no longer live in fear.

I think changing the fear monster into being a literal other worldly monster kinda ruins the symbolism because it no longer becomes a story about the effect of fear and instead becomes another story simply about mosters, spirits, and white middle age men who work in or around children's entertainment committing violent crimes against children.

roffynm
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i think matpat is going to cover this frame by frame

Wizardjones
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Just want to say Hello Builder would just be the modkit the game already has for free but also nice video! The ideas and editing is good. 🔥

tacotwinsgaming
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Funny thing about the Abilities, In The Development Of Hello Neighbor Mainly In The Beta Phase, there Was Not Just 3 But Actually 5 Abilities The Player Can Get, The Double Jump From Fear Darkness, The Super Throw From Fear Factory, The Hiding In Crouch Ability From Fear Supermarket, The Double Lives Kind of ability from Fear School and a Unknown Ability From Fear Hospital, Unfortunately We Never Got Those Fully, and They Are Just laying Around In The Game Files

TotallyReliableDino
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I personally think the early popularity was both a boon and it’s downfall. People ran out of stuff to do in the early builds so they started breaking the game by stacking boxes and making weird jumps, and those videos got views, so the devs started incorporating those things into the game. But while it’s fun to watch a video where someone made a huge box stack to get to a new zone, actually creating one and using it when the physics engine really doesn’t support that gameplay is aggravating. And the way to keep the theorists talking is to keep changing the lore.

bobmybobbob
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I feel like you should have changed the mechanics. My least favorite part of Hello Neighbor at launch was the fact that in act 3, you had to stack boxes to get anywhere, and it felt more like a platformer than a puzzle game. I'm fine with the house being big, but this game's jumping physics were not made for the game to become a platformer.

gameblast