Meet Your Maker Building Tips and Killer Traps! NOT KILL BOXES?

preview_player
Показать описание
Today I'll cover several building tips and trap layouts that can get you some easy kills.
Рекомендации по теме
Комментарии
Автор

Thank you for being a builder that actually cares about the people playing your map enjoying it, and the levels being fair in some capacity. Far too many maps are designed to be as unfair and unfun as humanly possible, and I'm really worried about how it's going to push people away from the game. It's good to see other creators out there trying to make things *fun.*

Tigersight
Автор

As someone that like to build big brutal bases, i realised something in my very first build, i did a pyramid, on 2500 plot, and its not a killbox, i imagined it like an ancient tomb thats been infested, kinda like a doom level, i had so many people just having fun in it, that now i make a point to myself to have fun so that everyone enjoy the show !

a tips for speedrunner and how to stop them, u can speedrun urself some keypoint in ur base while building, placing specific traps for them that are out sight when they come in but hit them exactly on the spot u marked, diagonal hallways and piston are very good for that even unmodded, another way to throw them off is having diversity in one base, one hallway that is based on combo, next a combat zone with mobs, a calm hallway then suddenly a combo, for exemple, even if if u speedrun, u cant expect somethings that is not there

Try all ur ridiculous idea that u think would be dumb but fun, always a great experience i can assure !

olaflefourbe
Автор

I played that last base. Marrow. I remember really enjoying what you had done with the base. It was a blast to play.

blazeknight
Автор

I agree with the point on the Tombs. After figuring that out I've been trying to avoid using traps that break the Tomb itself, since that makes it so the player can't even scout it out and hold off on looting til it's clear. Tombs are a great way to create unusual traps and challenges, but it's good etiquette to make it reasonable lootable. The worst are the people who put a corrosive cube right below a tomb so that some of the loot is bound to fall into an unreachable spot.

tinfoilmkiv
Автор

Just found the channel and subbed, im beyond in love with the game! After seeing some bases i gotta get more creative with building 😂

SICresinwrks
Автор

To get speed runners, make route change after picking genmat. (ofc that secondary route must be always open for Harv to calculate that route, and it must be longer so Harv doesnt take it as way in) After picking genmat, there can be second wave corrosive tunnel that makes it impossible to escape using same route back. This way speed runners who do not think enought, might just jump into corrosive pools. Also it can be quite good against co-op players who split up before taking genmat (One might drop to second wave acid instantly, or you just separate them until they figure that secondary route.)

esa
Автор

My target average is 3 or 4 kills per raider. Sure, that means I get a lot of 0 to 1 kill runs, but you always have those players that feed you 6 or 8, so it evens out. Base only needs only 1 or two difficult traps to support itself - long as your aesthetic is pleasing. Kudos for removing that flame trap behind the opaque cube - devs have confirmed that's a bug and it's not supposed to do that. They hope to fix it.

Regarding speed runners - your best bet what I call "blocker and chaser". You need one trap that blocks, one trap that chases the speed runner into your blockers. Examples of blockers are usually Piston Traps with blockade mod covering a corner, but I'm finding that Blockade-modded spike traps may be underappreciated for this when used properly. My favorite chaser is usually a Warmonger dropping from a alcove above the runner's path (Holocube with Masquarade holding him in place), but arrow traps and incinerator traps can work as your "Blocker". You could theoretically use a chain trap set behind them to slow them down in tandom with the blocker, but I haven't had much opportunity to experiment with that yet.

FrenziedRoach
Автор

The slanted blocks making a zig zag with pistons between them and on the wall can slow down speed runners pretty well. Also a bomb ejector in the ceiling covered with a slanted block(preferably with chaos bombs) where you can guide the bombs to the end of the corridor and let them fall through a corrosive block modded with splash is fun but hard to describe, I hope you know what I mean

Akatsukimember
Автор

I find making a maze that looks the same in every direction that punishes backtracking effectige enough to catch most speedrunners. I play both speedrunner and siterep.

thedango
Автор

Best thing to deal with speedrunners is bomb traps plus pistons with an incenerator at the end of the piston line

brendanc
Автор

Stopping speed runners is all about slowing them down, or giving them a reason to stop. Rushing through say, a long slope down with a bomb trap up in the ceiling above, is a bad idea, because then they rush themselves onto a slant that's inclined to roll the bombs towards where they're running. Piston placement also helps, especially if an incinerator is on the other side, which can shoot through a piston without damaging it. Things like those, it's all about punishing for rushing, and misdirecting attention to the wrong place. Incinerator that activates behind the runner, and forces them to run headlong into another incinerator facing the opposite way, stuff like that.

I have a very small base that's on social now because it hit maximum prestige, which is named Pulpotio Bareas, made by A Spooky Wraith (me). It's a very very tight, small, and constrained space for a base (like you said, you like building small!), and you'll see specific placement that has the potential to slow people down. I do have some mistakes for placement on that outpost, and more clever players should be able to easily pass it if they're careful, but it is definitely designed to slow people down and force them to take it step by step.

TheMisterBerry
Автор

4:42 I once a raider who only got the three tombs in my base

emanuelmora
Автор

Vs speedrunner piston and grappling traps to stop them. I usually dont place traps arround the gen matt cause the spawn and active time its to slow and its a waste in less resources bases.

juandalfpalote
Автор

leaving extra ways in around the half way along an enclosed path to allow a "checkpoint" for the watchful eyes is a pro move

JubiTheVille
Автор

I had one guard set up to wait a very long time. Long enough for raiders to spawn in, do their lil walk around the map looking for the forsaken tombs that they always do. And then make their way into the base. They go past his holo cube unaware and some time later he comes out and ambushes them from behind while they're busy dealing with later things in my base.

Guardian-of-Light
Автор

I don't mind kill boxes. Once you figure out the few key traps to kill and move through your alright. I tend to die alot cause am impatient and just want to press w.

The ones that tend to get in my way are pistons. I like grapple traps they have saved me sometimes. I have been debating making a grapple trap that leads you to a tomb cause why not.

My personal favourite though is a high celling room with hornets set to patrol up hi. Got a few kills with it.

I think I've done a couple of yours. If you've seen someone just pressing w and trying to walk through most likely me 😄 🤣

lawrapousmctail
Автор

I've built bases that have hallways that *LOOK* like they're going to be a standard kill box / death hallway - but they're actually using a very different design principle (and have no traps at all aside from the lava cubes). The problem I have is people take one look at it and nope out of the base before even identifying what they're up against.

ryhanon
Автор

As a base speed runner myself people seem to really underuse/not think about how fast you can really go spamming grapple hook

horticulturalist
Автор

I don't mind kill-box, bc I find them ass a challenged, and I beat them, I find maps are too easy it's to boring.

fareedfyzul